Learning computer ethics and social responsibility with tabletop role-playing games
Purpose – Tabletop online role-playing games enable active learning appropriate for different ages and learner capabilities. They have also been implemented in computer and engineering ethics courses. The paper aims to discuss these issues. Design/methodology/approach – This paper presents the exper...
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Veröffentlicht in: | Journal of information, communication & ethics in society (Online) communication & ethics in society (Online), 2014-03, Vol.12 (1), p.60-75 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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