Przestrzenie semifilmowe. Symulowanie właściwości przestrzeni kinematograficznych w grach wideo
The paper aims to outline features of the semi-filmic space in video games. The term “semi-filmic space” refers to digital spaces which mediate cinematic spaces in video games. The first part of the paper offers a brief introduction concerning multifarious interrelations between film and video game...
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Veröffentlicht in: | Kwartalnik filmowy 2020-01 (109), p.177-194 |
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Format: | Artikel |
Sprache: | eng ; pol |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The paper aims to outline features of the semi-filmic space in video games. The term “semi-filmic space” refers to digital spaces which mediate cinematic spaces in video games. The first part of the paper offers a brief introduction concerning multifarious interrelations between film and video game spaces. The author focuses on the way in which players function in digital environments. She explores the issue of navigating in and modifying video game spaces and characterizes various playing mechanisms and structures. The second part of the paper is devoted to the rules which form semi-filmic spaces. The author also presents a typology of digital spaces proposed by Espen Aarseth and indicates how video game designers create multifarious semi-filmic spaces. |
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ISSN: | 0452-9502 2719-2725 |
DOI: | 10.36744/kf.278 |