ECCE Toolkit: Prototyping Sensor-Based Interaction

Building and exploring physical user interfaces requires high technical skills and hours of specialized work. The behavior of multiple devices with heterogeneous input/output channels and connectivity has to be programmed in a context where not only the software interface matters, but also the hardw...

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Veröffentlicht in:Sensors (Basel, Switzerland) Switzerland), 2017-02, Vol.17 (3), p.438
Hauptverfasser: Bellucci, Andrea, Aedo, Ignacio, Díaz, Paloma
Format: Artikel
Sprache:eng
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Zusammenfassung:Building and exploring physical user interfaces requires high technical skills and hours of specialized work. The behavior of multiple devices with heterogeneous input/output channels and connectivity has to be programmed in a context where not only the software interface matters, but also the hardware components are critical (e.g., sensors and actuators). Prototyping physical interaction is hindered by the challenges of: (1) programming interactions among physical sensors/actuators and digital interfaces; (2) implementing functionality for different platforms in different programming languages; and (3) building custom electronic-incorporated objects. We present ECCE (Entities, Components, Couplings and Ecosystems), a toolkit for non-programmers that copes with these issues by abstracting from low-level implementations, thus lowering the complexity of prototyping small-scale, sensor-based physical interfaces to support the design process. A user evaluation provides insights and use cases of the kind of applications that can be developed with the toolkit.
ISSN:1424-8220
1424-8220
DOI:10.3390/s17030438