The adventure of an adventure videogame in French

With the understanding that videogames have become a powerful resource not only for entertainment but also as an educational resource for foreign language teaching today, the objective of this study was to examine the use of the videogame Broken Sword for the teaching of French as a second language...

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Veröffentlicht in:Digital education review 2021-01 (39), p.257-269
Hauptverfasser: Muñoz González, Juan Manuel, De Castro Castro, Carmen, Brazo Millán, Ana Isabel
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container_title Digital education review
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creator Muñoz González, Juan Manuel
De Castro Castro, Carmen
Brazo Millán, Ana Isabel
description With the understanding that videogames have become a powerful resource not only for entertainment but also as an educational resource for foreign language teaching today, the objective of this study was to examine the use of the videogame Broken Sword for the teaching of French as a second language in a higher education setting. To assess the suitability of the video game as a foreign language teaching tool, a quantitative methodology based on a 22-item ad hoc questionnaire was used, through which we collected the assessment of the students. Despite the expectations and the high degree of participation and cooperation of the students surveyed, the results revealed an attitude of indifference regarding the videogame’s contributions to language learning. We considered the results to be very positive, as for many of the students this exercise was not only a test with a language that they did not master yet, but also had technical difficulties that they had to overcome. The challenge of this experience invites us to continue working with new videogames titles and to improve our future methodological interventions.
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subjects College Students
Computer & video games
Cooperative learning
educación
Educational Resources
Foreign Countries
Foreign language learning
formación
French
French as a second language
Higher Education
initial teaching training
Language
pedagogía
Preservice Teachers
Program Effectiveness
Quantitative analysis
second language acquisition
Second Language Instruction
Student Attitudes
Student Characteristics
Teaching Methods
Video Games
videogames
title The adventure of an adventure videogame in French
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