Crowd-sensing and Gamification

Coventry University’s participation within the CROWD4ROADS project utilises the Disruptive Media Learning Lab’s (DMLL) expertise in adaptive, pervasive teaching methods and learning techniques with an emphasis on gamification and learning through play. This whitepaper describes the game design appro...

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description Coventry University’s participation within the CROWD4ROADS project utilises the Disruptive Media Learning Lab’s (DMLL) expertise in adaptive, pervasive teaching methods and learning techniques with an emphasis on gamification and learning through play. This whitepaper describes the game design approach adopted within the CROWD4ROADS project to introduce game elements based on data collection to the SmartRoadSense mobile application.
doi_str_mv 10.5281/zenodo.2545329
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identifier DOI: 10.5281/zenodo.2545329
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language eng
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subjects CROWD4ROADS
crowdsensing
gamification
road quality
serious games
smartroadsense
title Crowd-sensing and Gamification
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