Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review
Integrating game-based approaches with learning constitutes a prevailing trend in education and training, applied in several domains, one of which is cultural heritage. The present paper attempts a literature review of such approaches developed in the cultural domain. It analyzes 34 games which inte...
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Veröffentlicht in: | Computers and education 2017-05, Vol.108, p.1-10 |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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