PL-SLAM: Real-time monocular visual SLAM with points and lines

Low textured scenes are well known to be one of the main Achilles heels of geometric computer vision algorithms relying on point correspondences, and in particular for visual SLAM. Yet, there are many environments in which, despite being low textured, one can still reliably estimate line-based geome...

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Bibliographische Detailangaben
Hauptverfasser: Pumarola, Albert, Vakhitov, Alexander, Agudo, Antonio, Sanfeliu, Alberto, Moreno-Noguer, Francese
Format: Tagungsbericht
Sprache:eng
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