Quantifying “Magic”: Learnings from User Research for Creating Good Player Experiences on Xbox Kinect
In November 2010, Microsoft released the Kinect sensor as a new input device for the Xbox 360 gaming console, and more recently the “next generation” of Kinect was released in November 2013 as part of the Xbox One entertainment system. Kinect has the ability to detect multiple points of skeletal mov...
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Veröffentlicht in: | International journal of gaming and computer-mediated simulations 2014-01, Vol.6 (1), p.26-40 |
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