Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management

A crisis is an emergency event that can lead to multiple injuries and damage to property or environment. Proper training of crisis management personnel is vital for reducing the impact of a major incident. In search for knowledge on how best to implement communication for virtual environments for tr...

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Veröffentlicht in:International journal of sociotechnology and knowledge development 2017-01, Vol.9 (1), p.1-25
Hauptverfasser: Hvannberg, Ebba Thora, Rudinsky, Jan
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container_title International journal of sociotechnology and knowledge development
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creator Hvannberg, Ebba Thora
Rudinsky, Jan
description A crisis is an emergency event that can lead to multiple injuries and damage to property or environment. Proper training of crisis management personnel is vital for reducing the impact of a major incident. In search for knowledge on how best to implement communication for virtual environments for training, communication in online games was studied. Findings on voice communication in online games were researched and formulated as a set of statements. By asking participants in an empirical study of crisis management, the statements were either confirmed or refuted. Results show that multiplayer games are highly similar to the requirements for crisis management training in virtual environments. Approximately two-thirds of the statements proved coherent in both domains. The practical significance of this work lies in the provision of design implications for a virtual environment for crisis management training. Thus, this paper contributes to demonstrating the transferability between these domains. Finally, the paper reflects the results in theories of communication and engagement.
doi_str_mv 10.4018/IJSKD.2017010101
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subjects Communication
Computer & video games
Crisis management
Electronic & video games
Emergencies
Games
Management
Management of crises
Management training
Organizational communication
Property damage
Training
Virtual environments
Virtual organization
Virtual reality
Voice communication
title Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management
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