A Reparative Play in Dungeons & Dragons

This article examines the creation of queer rhetoric through role-play to find the reparative value that Dungeons & Dragons (1974-) can potentially provide the queer communities. My work focuses on the concept of reparative play, an adaptation of reparative reading which was first proposed by Ev...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:International journal of role-playing 2023-05 (13), p.79-88
1. Verfasser: Femia, Giuseppe
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 88
container_issue 13
container_start_page 79
container_title International journal of role-playing
container_volume
creator Femia, Giuseppe
description This article examines the creation of queer rhetoric through role-play to find the reparative value that Dungeons & Dragons (1974-) can potentially provide the queer communities. My work focuses on the concept of reparative play, an adaptation of reparative reading which was first proposed by Eve Kosofsky Sedgwick in 1995 (Sedgwick 2003). Reparative reading explores alternatives to heteronormative ideals through the act of reading. Instead of getting caught up in the problematic implications of a text, the alternatives are foregrounded (Sedgwick 2003, 137). Reparative play then expands reparative reading into the realm of play, where one explores the possibility for a sustainable queer livelihood through play (Vist 2018). I conclude with an observation of safety tools designed for tabletop RPGs, that enable reparative play.This work will be posited alongside an autoethnographic reflection of my own role-play experience as a means of demonstrating reparative play in practice. My work is founded on Sedgwick’s (2003) Touching Feeling, Kara Stone’s (2018) “Time and Reparative Game Design,” and Sarah Lynne Bowman’s (2010) The Functions of Role-Playing Games. These scholars observe role-play as a method of queer performativity and identity exploration. I propose that through the embodiment of a D&D character, set in a more accepting world, the players can enact reparative play to give an accurate and positive representation of themselves while promoting alternatives to heteronormative culture.
doi_str_mv 10.33063/ijrp.vi13.311
format Article
fullrecord <record><control><sourceid>crossref</sourceid><recordid>TN_cdi_crossref_primary_10_33063_ijrp_vi13_311</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>10_33063_ijrp_vi13_311</sourcerecordid><originalsourceid>FETCH-LOGICAL-c791-502a7e4519a41a07adf73cb680b6f6d10a0c5239b01e9535c1302c1d63fb71323</originalsourceid><addsrcrecordid>eNpNz0FLAzEQhuEgCpbaq-ec9LTrTGaTbY6l1SoUFOk9zGazJaVul0QL_fe26sHT954-eIS4RSiJwNBD3KahPESkkhAvxEgphKKyYC__9bWY5LwFAFRam6kdifuZfA8DJ_6MhyDfdnyUsZeLr34T9n2Wd3KReHOqG3HV8S6Hyd-OxfrpcT1_Llavy5f5bFX42mKhQXEdKo2WK2Soue1q8o2ZQmM60yIweK3INoDBatIeCZTH1lDX1EiKxqL8vfVpn3MKnRtS_OB0dAjuB-rOUHeGuhOUvgGlkETQ</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>A Reparative Play in Dungeons &amp; Dragons</title><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><source>Free E- Journals</source><creator>Femia, Giuseppe</creator><creatorcontrib>Femia, Giuseppe</creatorcontrib><description>This article examines the creation of queer rhetoric through role-play to find the reparative value that Dungeons &amp; Dragons (1974-) can potentially provide the queer communities. My work focuses on the concept of reparative play, an adaptation of reparative reading which was first proposed by Eve Kosofsky Sedgwick in 1995 (Sedgwick 2003). Reparative reading explores alternatives to heteronormative ideals through the act of reading. Instead of getting caught up in the problematic implications of a text, the alternatives are foregrounded (Sedgwick 2003, 137). Reparative play then expands reparative reading into the realm of play, where one explores the possibility for a sustainable queer livelihood through play (Vist 2018). I conclude with an observation of safety tools designed for tabletop RPGs, that enable reparative play.This work will be posited alongside an autoethnographic reflection of my own role-play experience as a means of demonstrating reparative play in practice. My work is founded on Sedgwick’s (2003) Touching Feeling, Kara Stone’s (2018) “Time and Reparative Game Design,” and Sarah Lynne Bowman’s (2010) The Functions of Role-Playing Games. These scholars observe role-play as a method of queer performativity and identity exploration. I propose that through the embodiment of a D&amp;D character, set in a more accepting world, the players can enact reparative play to give an accurate and positive representation of themselves while promoting alternatives to heteronormative culture.</description><identifier>ISSN: 2210-4909</identifier><identifier>EISSN: 2210-4909</identifier><identifier>DOI: 10.33063/ijrp.vi13.311</identifier><language>eng</language><ispartof>International journal of role-playing, 2023-05 (13), p.79-88</ispartof><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27901,27902</link.rule.ids></links><search><creatorcontrib>Femia, Giuseppe</creatorcontrib><title>A Reparative Play in Dungeons &amp; Dragons</title><title>International journal of role-playing</title><description>This article examines the creation of queer rhetoric through role-play to find the reparative value that Dungeons &amp; Dragons (1974-) can potentially provide the queer communities. My work focuses on the concept of reparative play, an adaptation of reparative reading which was first proposed by Eve Kosofsky Sedgwick in 1995 (Sedgwick 2003). Reparative reading explores alternatives to heteronormative ideals through the act of reading. Instead of getting caught up in the problematic implications of a text, the alternatives are foregrounded (Sedgwick 2003, 137). Reparative play then expands reparative reading into the realm of play, where one explores the possibility for a sustainable queer livelihood through play (Vist 2018). I conclude with an observation of safety tools designed for tabletop RPGs, that enable reparative play.This work will be posited alongside an autoethnographic reflection of my own role-play experience as a means of demonstrating reparative play in practice. My work is founded on Sedgwick’s (2003) Touching Feeling, Kara Stone’s (2018) “Time and Reparative Game Design,” and Sarah Lynne Bowman’s (2010) The Functions of Role-Playing Games. These scholars observe role-play as a method of queer performativity and identity exploration. I propose that through the embodiment of a D&amp;D character, set in a more accepting world, the players can enact reparative play to give an accurate and positive representation of themselves while promoting alternatives to heteronormative culture.</description><issn>2210-4909</issn><issn>2210-4909</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNpNz0FLAzEQhuEgCpbaq-ec9LTrTGaTbY6l1SoUFOk9zGazJaVul0QL_fe26sHT954-eIS4RSiJwNBD3KahPESkkhAvxEgphKKyYC__9bWY5LwFAFRam6kdifuZfA8DJ_6MhyDfdnyUsZeLr34T9n2Wd3KReHOqG3HV8S6Hyd-OxfrpcT1_Llavy5f5bFX42mKhQXEdKo2WK2Soue1q8o2ZQmM60yIweK3INoDBatIeCZTH1lDX1EiKxqL8vfVpn3MKnRtS_OB0dAjuB-rOUHeGuhOUvgGlkETQ</recordid><startdate>20230515</startdate><enddate>20230515</enddate><creator>Femia, Giuseppe</creator><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20230515</creationdate><title>A Reparative Play in Dungeons &amp; Dragons</title><author>Femia, Giuseppe</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c791-502a7e4519a41a07adf73cb680b6f6d10a0c5239b01e9535c1302c1d63fb71323</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Femia, Giuseppe</creatorcontrib><collection>CrossRef</collection><jtitle>International journal of role-playing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Femia, Giuseppe</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A Reparative Play in Dungeons &amp; Dragons</atitle><jtitle>International journal of role-playing</jtitle><date>2023-05-15</date><risdate>2023</risdate><issue>13</issue><spage>79</spage><epage>88</epage><pages>79-88</pages><issn>2210-4909</issn><eissn>2210-4909</eissn><abstract>This article examines the creation of queer rhetoric through role-play to find the reparative value that Dungeons &amp; Dragons (1974-) can potentially provide the queer communities. My work focuses on the concept of reparative play, an adaptation of reparative reading which was first proposed by Eve Kosofsky Sedgwick in 1995 (Sedgwick 2003). Reparative reading explores alternatives to heteronormative ideals through the act of reading. Instead of getting caught up in the problematic implications of a text, the alternatives are foregrounded (Sedgwick 2003, 137). Reparative play then expands reparative reading into the realm of play, where one explores the possibility for a sustainable queer livelihood through play (Vist 2018). I conclude with an observation of safety tools designed for tabletop RPGs, that enable reparative play.This work will be posited alongside an autoethnographic reflection of my own role-play experience as a means of demonstrating reparative play in practice. My work is founded on Sedgwick’s (2003) Touching Feeling, Kara Stone’s (2018) “Time and Reparative Game Design,” and Sarah Lynne Bowman’s (2010) The Functions of Role-Playing Games. These scholars observe role-play as a method of queer performativity and identity exploration. I propose that through the embodiment of a D&amp;D character, set in a more accepting world, the players can enact reparative play to give an accurate and positive representation of themselves while promoting alternatives to heteronormative culture.</abstract><doi>10.33063/ijrp.vi13.311</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 2210-4909
ispartof International journal of role-playing, 2023-05 (13), p.79-88
issn 2210-4909
2210-4909
language eng
recordid cdi_crossref_primary_10_33063_ijrp_vi13_311
source Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; Free E- Journals
title A Reparative Play in Dungeons & Dragons
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-11T02%3A34%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-crossref&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20Reparative%20Play%20in%20Dungeons%20&%20Dragons&rft.jtitle=International%20journal%20of%20role-playing&rft.au=Femia,%20Giuseppe&rft.date=2023-05-15&rft.issue=13&rft.spage=79&rft.epage=88&rft.pages=79-88&rft.issn=2210-4909&rft.eissn=2210-4909&rft_id=info:doi/10.33063/ijrp.vi13.311&rft_dat=%3Ccrossref%3E10_33063_ijrp_vi13_311%3C/crossref%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true