Teaching games to young children with autism spectrum disorder using special interests and video modelling

Background Children with autism spectrum disorder (ASD) may exhibit delayed play skills or repetitive play and have difficulty engaging in spontaneous play with peers. Method A multiple-probe design across participants was used to investigate the effectiveness of a video modelling intervention and t...

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Veröffentlicht in:Journal of intellectual & developmental disability 2015-04, Vol.40 (2), p.198-212
Hauptverfasser: Jung, Sunhwa, Sainato, Diane M.
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Sainato, Diane M.
description Background Children with autism spectrum disorder (ASD) may exhibit delayed play skills or repetitive play and have difficulty engaging in spontaneous play with peers. Method A multiple-probe design across participants was used to investigate the effectiveness of a video modelling intervention and the use of children's special interests on their engagement with games and with peers for kindergarten children with ASD. Results Results indicated that all three children with ASD demonstrated increased engagement with the games and social engagement with their peers. Inappropriate behaviour decreased with the intervention. The effects were maintained during the follow-up and generalised to a novel game. Social validity data indicated that the study was meaningful and the intervention was feasible and effective. Conclusion Future research should focus on designing play skills interventions that serve to motivate both children with ASD and their typically developing peers in order to promote more spontaneous and interactive play among them.
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Method A multiple-probe design across participants was used to investigate the effectiveness of a video modelling intervention and the use of children's special interests on their engagement with games and with peers for kindergarten children with ASD. Results Results indicated that all three children with ASD demonstrated increased engagement with the games and social engagement with their peers. Inappropriate behaviour decreased with the intervention. The effects were maintained during the follow-up and generalised to a novel game. Social validity data indicated that the study was meaningful and the intervention was feasible and effective. 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source Applied Social Sciences Index & Abstracts (ASSIA); EBSCOhost Education Source
subjects Autism
autism spectrum disorder
Behavior Change
Children & youth
Computer & video games
Educational Games
Effectiveness studies
Instruction
Interaction
Interpersonal Competence
Intervention
Kindergarten
Learner Engagement
Modeling (Psychology)
Outcomes of Education
Pervasive Developmental Disorders
play skills
restricted interests
Skill Development
social engagement
social skills
Student Interests
Teaching Methods
video modelling
Video Technology
Young Children
title Teaching games to young children with autism spectrum disorder using special interests and video modelling
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