A Practical Guide to Using Digital Games as an Experiment Stimulus

Digital games offer rich media content and engaging action, accessible individually or in groups collaborating or competing against each other. This makes them promising for use as a stimulus in research settings. This paper examines the advantages and challenges of using games in experimental resea...

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Veröffentlicht in:ToDiGRA (Online) 2014-03, Vol.1 (2)
Hauptverfasser: Järvelä, Simon, Ekman, Inger, Kivikangas, J. Matias, Ravaja, Niklas
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
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