DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON

The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effect...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Aksioma : Jurnal Program Studi Pendidikan Matematika (Online) 2024-09, Vol.13 (3), p.851
Hauptverfasser: Farihah, Umi, Nurafita, Ita
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue 3
container_start_page 851
container_title Aksioma : Jurnal Program Studi Pendidikan Matematika (Online)
container_volume 13
creator Farihah, Umi
Nurafita, Ita
description The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where
doi_str_mv 10.24127/ajpm.v13i3.8911
format Article
fullrecord <record><control><sourceid>crossref</sourceid><recordid>TN_cdi_crossref_primary_10_24127_ajpm_v13i3_8911</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>10_24127_ajpm_v13i3_8911</sourcerecordid><originalsourceid>FETCH-crossref_primary_10_24127_ajpm_v13i3_89113</originalsourceid><addsrcrecordid>eNqdj9FKwzAUhoMoOHT3XuYFWpMmc-1lbM9ssE1mmhbvQpUNKg5HA4Lv4EObTJ_Aq_Ofw_l--BC6oSTNOM3Wt-Pb8ZB-UjaxNC8oPUOLjPMsWXFanIdM8iLJ14RdoqX30wtZ0TvCGeML9F3BAI3etqAs1hsslGyFhQoPsgKN70UXsla41MrCs-1Fgy2IspbqIfxWuAFhVFz67vcU8EcwEbE14NhlZIBCNTxFOkJSDWA6wINoegjV7VYY2Wl1jS7247vfLf_mFSIbsGWdvM4f3s-7vTvO02Gcvxwl7iTuorg7ibsozv6B_ADtsFe6</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON</title><source>DOAJ Directory of Open Access Journals</source><creator>Farihah, Umi ; Nurafita, Ita</creator><creatorcontrib>Farihah, Umi ; Nurafita, Ita</creatorcontrib><description>The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&amp;D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where &lt;0.05, it can be stated that there is a difference between before and after using animated video media. While the N-Gain test reached a score of 0.72 (high category), so it can be stated to be effective. It can be concluded that the animated video developed can be said to be suitable for use in learning Mathematics.</description><identifier>ISSN: 2089-8703</identifier><identifier>EISSN: 2442-5419</identifier><identifier>DOI: 10.24127/ajpm.v13i3.8911</identifier><language>eng</language><ispartof>Aksioma : Jurnal Program Studi Pendidikan Matematika (Online), 2024-09, Vol.13 (3), p.851</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,864,27915,27916</link.rule.ids></links><search><creatorcontrib>Farihah, Umi</creatorcontrib><creatorcontrib>Nurafita, Ita</creatorcontrib><title>DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON</title><title>Aksioma : Jurnal Program Studi Pendidikan Matematika (Online)</title><description>The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&amp;D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where &lt;0.05, it can be stated that there is a difference between before and after using animated video media. While the N-Gain test reached a score of 0.72 (high category), so it can be stated to be effective. It can be concluded that the animated video developed can be said to be suitable for use in learning Mathematics.</description><issn>2089-8703</issn><issn>2442-5419</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNqdj9FKwzAUhoMoOHT3XuYFWpMmc-1lbM9ssE1mmhbvQpUNKg5HA4Lv4EObTJ_Aq_Ofw_l--BC6oSTNOM3Wt-Pb8ZB-UjaxNC8oPUOLjPMsWXFanIdM8iLJ14RdoqX30wtZ0TvCGeML9F3BAI3etqAs1hsslGyFhQoPsgKN70UXsla41MrCs-1Fgy2IspbqIfxWuAFhVFz67vcU8EcwEbE14NhlZIBCNTxFOkJSDWA6wINoegjV7VYY2Wl1jS7247vfLf_mFSIbsGWdvM4f3s-7vTvO02Gcvxwl7iTuorg7ibsozv6B_ADtsFe6</recordid><startdate>20240930</startdate><enddate>20240930</enddate><creator>Farihah, Umi</creator><creator>Nurafita, Ita</creator><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20240930</creationdate><title>DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON</title><author>Farihah, Umi ; Nurafita, Ita</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-crossref_primary_10_24127_ajpm_v13i3_89113</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Farihah, Umi</creatorcontrib><creatorcontrib>Nurafita, Ita</creatorcontrib><collection>CrossRef</collection><jtitle>Aksioma : Jurnal Program Studi Pendidikan Matematika (Online)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Farihah, Umi</au><au>Nurafita, Ita</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON</atitle><jtitle>Aksioma : Jurnal Program Studi Pendidikan Matematika (Online)</jtitle><date>2024-09-30</date><risdate>2024</risdate><volume>13</volume><issue>3</issue><spage>851</spage><pages>851-</pages><issn>2089-8703</issn><eissn>2442-5419</eissn><abstract>The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&amp;D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where &lt;0.05, it can be stated that there is a difference between before and after using animated video media. While the N-Gain test reached a score of 0.72 (high category), so it can be stated to be effective. It can be concluded that the animated video developed can be said to be suitable for use in learning Mathematics.</abstract><doi>10.24127/ajpm.v13i3.8911</doi></addata></record>
fulltext fulltext
identifier ISSN: 2089-8703
ispartof Aksioma : Jurnal Program Studi Pendidikan Matematika (Online), 2024-09, Vol.13 (3), p.851
issn 2089-8703
2442-5419
language eng
recordid cdi_crossref_primary_10_24127_ajpm_v13i3_8911
source DOAJ Directory of Open Access Journals
title DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-14T22%3A30%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-crossref&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=DEVELOPMENT%20OF%20ANIMATED%20VIDEO%20BASED%20ON%20CONTEXTUAL%20TEACHING%20AND%20LEARNING%20USING%20ANIMAKER%20ON%20THE%20MATERIAL%20OF%20EQUAL%20AND%20INVERSE%20VALUE%20COMPARISON&rft.jtitle=Aksioma%20:%20Jurnal%20Program%20Studi%20Pendidikan%20Matematika%20(Online)&rft.au=Farihah,%20Umi&rft.date=2024-09-30&rft.volume=13&rft.issue=3&rft.spage=851&rft.pages=851-&rft.issn=2089-8703&rft.eissn=2442-5419&rft_id=info:doi/10.24127/ajpm.v13i3.8911&rft_dat=%3Ccrossref%3E10_24127_ajpm_v13i3_8911%3C/crossref%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true