ON 1-GAPS IN 3D DIGITAL OBJECTS
In Digital Geometry, a gap is a location of a digital object through which a discrete ray can penetrate with no intersection. More specifically, for a 3D digital object we distinguish between 0- and 1-gaps depending on the relative position of such a ray. Although in some applications it is importan...
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Veröffentlicht in: | Filomat 2011-09, Vol.25 (3), p.85-91 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | In Digital Geometry, a gap is a location of a digital object through which a discrete ray can penetrate with no intersection. More specifically, for a 3D digital object we distinguish between 0- and 1-gaps depending on the relative position of such a ray. Although in some applications it is important to know how many gaps has a set of voxels, it is quite complicated to find an efficient algorithm to directly count them. In this paper, we provide a formula that states the number of 1-gaps of a generic 3D object using the notion of free cell of dimension 1 and 2 |
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ISSN: | 0354-5180 2406-0933 |
DOI: | 10.2298/FIL1103085M |