Computer Simulation of Color Confusion for Dichromats in Video Device Gamut under Proportionality Law
Dichromats are color-blind persons missing one of the three cone systems. We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding princ...
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Veröffentlicht in: | IPSJ Transactions on Computer Vision and Applications 2015, Vol.7, pp.41-49 |
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creator | Fukuda, Hiroshi Hara, Shintaro Asakawa, Ken Ishikawa, Hitoshi Noshiro, Makoto Katuya, Mituaki |
description | Dichromats are color-blind persons missing one of the three cone systems. We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are not transformed to two or more different colors apart from intensity. We show that such a simulation algorithm with the proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we demonstrate this unique simulation in sRGB video display. As a corollary we show that it is impossible to build an appropriate algorithm if we demand the additivity law, which is mathematically stronger than the proportionality law and enable the additive mixture among post-transformed colors as well as for dichromats. |
doi_str_mv | 10.2197/ipsjtcva.7.41 |
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We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are not transformed to two or more different colors apart from intensity. We show that such a simulation algorithm with the proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we demonstrate this unique simulation in sRGB video display. 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We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are not transformed to two or more different colors apart from intensity. We show that such a simulation algorithm with the proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we demonstrate this unique simulation in sRGB video display. As a corollary we show that it is impossible to build an appropriate algorithm if we demand the additivity law, which is mathematically stronger than the proportionality law and enable the additive mixture among post-transformed colors as well as for dichromats.</description><subject>dichromatic simulation</subject><subject>proportionality law</subject><subject>sRGB</subject><subject>video device gamut</subject><issn>1882-6695</issn><issn>1882-6695</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><recordid>eNpNkF1LwzAUhoMoOKeX3ucPdOarTXsl0ukUBgp-3IbTLHEZbVOSdrJ_b-dUdnM-n_flcBC6pmTGaCFvXBc3vd7CTM4EPUETmucsybIiPT2qz9FFjBtCsoKwdIJM6Ztu6E3Ar64Zauidb7G3uPS1D2Ns7RD3Izt2c6fXwTfQR-xa_OFWxuO52Tpt8AKaocdDuxqNXoLvfNgbQe36HV7C1yU6s1BHc_Wbp-j94f6tfEyWz4un8m6ZaC4JTThUutICeCGEpZJSm1tKiayspmmWZivJMsZFIVnOGFRpJQsKAojkTJNRw6coOfjq4GMMxqouuAbCTlGi9j9Sfz9SUgk68rcHfhN7-DT_NIzn69oc0-RH8b_RawjKtPwbUOh04Q</recordid><startdate>2015</startdate><enddate>2015</enddate><creator>Fukuda, Hiroshi</creator><creator>Hara, Shintaro</creator><creator>Asakawa, Ken</creator><creator>Ishikawa, Hitoshi</creator><creator>Noshiro, Makoto</creator><creator>Katuya, Mituaki</creator><general>Information Processing Society of Japan</general><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>2015</creationdate><title>Computer Simulation of Color Confusion for Dichromats in Video Device Gamut under Proportionality Law</title><author>Fukuda, Hiroshi ; Hara, Shintaro ; Asakawa, Ken ; Ishikawa, Hitoshi ; Noshiro, Makoto ; Katuya, Mituaki</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3701-3abcbc4a3944f1711f8f1107bfc15656d726234972822ab5b791a4a0732c09443</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>dichromatic simulation</topic><topic>proportionality law</topic><topic>sRGB</topic><topic>video device gamut</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Fukuda, Hiroshi</creatorcontrib><creatorcontrib>Hara, Shintaro</creatorcontrib><creatorcontrib>Asakawa, Ken</creatorcontrib><creatorcontrib>Ishikawa, Hitoshi</creatorcontrib><creatorcontrib>Noshiro, Makoto</creatorcontrib><creatorcontrib>Katuya, Mituaki</creatorcontrib><collection>CrossRef</collection><jtitle>IPSJ Transactions on Computer Vision and Applications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Fukuda, Hiroshi</au><au>Hara, Shintaro</au><au>Asakawa, Ken</au><au>Ishikawa, Hitoshi</au><au>Noshiro, Makoto</au><au>Katuya, Mituaki</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Computer Simulation of Color Confusion for Dichromats in Video Device Gamut under Proportionality Law</atitle><jtitle>IPSJ Transactions on Computer Vision and Applications</jtitle><addtitle>IPSJ Transactions on Computer Vision and Applications</addtitle><date>2015</date><risdate>2015</risdate><volume>7</volume><spage>41</spage><epage>49</epage><pages>41-49</pages><issn>1882-6695</issn><eissn>1882-6695</eissn><abstract>Dichromats are color-blind persons missing one of the three cone systems. We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are not transformed to two or more different colors apart from intensity. We show that such a simulation algorithm with the proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we demonstrate this unique simulation in sRGB video display. As a corollary we show that it is impossible to build an appropriate algorithm if we demand the additivity law, which is mathematically stronger than the proportionality law and enable the additive mixture among post-transformed colors as well as for dichromats.</abstract><pub>Information Processing Society of Japan</pub><doi>10.2197/ipsjtcva.7.41</doi><tpages>9</tpages><oa>free_for_read</oa></addata></record> |
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subjects | dichromatic simulation proportionality law sRGB video device gamut |
title | Computer Simulation of Color Confusion for Dichromats in Video Device Gamut under Proportionality Law |
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