AN ANALYSIS OF DECISION MAKING PROCESSES IN A MULTI-PERSON EXPERIMENTAL GAME: THE EFFECT OF PAYOFF MATRICES INTRODUCED IN A VOTING SITUATION
An experimental analysis of voting behavior based on a new matrix game paradigm defined by Takigawa (1983) is reported. Five experimental conditions defined by 2×2 payoff matrices were adopted, where the first row represented the player's vote for the first party and the second row the vote for...
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Veröffentlicht in: | Jikken shakai shinrigaku kenkyū 1985/02/20, Vol.24(2), pp.143-148 |
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description | An experimental analysis of voting behavior based on a new matrix game paradigm defined by Takigawa (1983) is reported. Five experimental conditions defined by 2×2 payoff matrices were adopted, where the first row represented the player's vote for the first party and the second row the vote for the second party. The first column corresponded to the winning of the first party and the second column to the winning of the second party. Eight successive elections were performed in the course of an hour. The result showed the effectiveness of the payoff matrices used. The selection distributions converged upon the first party acceleratively, which we called an avalanche phenomenon, as shown in Figs. 2 and 3. Further analysis suggested that there were two stages in decision making in this kind of situation, i. e., the subjects tended to control the outcome of the voting by voting to realize the best score cell initially in each election and shifted their choice by voting for the other party which they predicted would win at the next vote in order to realize some score. |
doi_str_mv | 10.2130/jjesp.24.143 |
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Further analysis suggested that there were two stages in decision making in this kind of situation, i. e., the subjects tended to control the outcome of the voting by voting to realize the best score cell initially in each election and shifted their choice by voting for the other party which they predicted would win at the next vote in order to realize some score.</description><identifier>ISSN: 0387-7973</identifier><identifier>EISSN: 1348-6276</identifier><identifier>DOI: 10.2130/jjesp.24.143</identifier><language>eng ; jpn</language><publisher>The Japanese Group Dynamics Association</publisher><subject>avalanche phenomenon ; decision making ; experimental game ; group game ; matrix game ; voting behavior</subject><ispartof>THE JAPANESE JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 1985/02/20, Vol.24(2), pp.143-148</ispartof><rights>The Japanese Group Dynamics Association</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,4010,27900,27901,27902</link.rule.ids></links><search><creatorcontrib>TAKIGAWA, TETSUO</creatorcontrib><title>AN ANALYSIS OF DECISION MAKING PROCESSES IN A MULTI-PERSON EXPERIMENTAL GAME: THE EFFECT OF PAYOFF MATRICES INTRODUCED IN A VOTING SITUATION</title><title>Jikken shakai shinrigaku kenkyū</title><addtitle>JJESP</addtitle><description>An experimental analysis of voting behavior based on a new matrix game paradigm defined by Takigawa (1983) is reported. Five experimental conditions defined by 2×2 payoff matrices were adopted, where the first row represented the player's vote for the first party and the second row the vote for the second party. The first column corresponded to the winning of the first party and the second column to the winning of the second party. Eight successive elections were performed in the course of an hour. The result showed the effectiveness of the payoff matrices used. The selection distributions converged upon the first party acceleratively, which we called an avalanche phenomenon, as shown in Figs. 2 and 3. Further analysis suggested that there were two stages in decision making in this kind of situation, i. e., the subjects tended to control the outcome of the voting by voting to realize the best score cell initially in each election and shifted their choice by voting for the other party which they predicted would win at the next vote in order to realize some score.</description><subject>avalanche phenomenon</subject><subject>decision making</subject><subject>experimental game</subject><subject>group game</subject><subject>matrix game</subject><subject>voting behavior</subject><issn>0387-7973</issn><issn>1348-6276</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1985</creationdate><recordtype>article</recordtype><recordid>eNo90EtOwzAQBmALgUQF3XEAH4AUv2I7yyi4xSKPqm4lWEVO4kCrUqq4G26PS1A3MyPNN7P4AXjAaEYwRU-7nfPHGWEzzOgVmGDKZMSJ4NdggqgUkUgEvQVT77cNQoRJRimfgDwtYVqm-bvRBlZz-KwybXRVwiJ91eUCLldVpoxRBuoAYbHJ1zpaqpUJRL2FQReqXKc5XKSFugc3vd17N_3vd2AzV-vsJcqrhc7SPGpxzA9RTDqLkGRMtD2hTdfGLOl6jmWPGI9FggVukOiQ6GWHcUsaJGngwnXcUW4pvQOP4992-PZ-cH19HLZfdvipMarPYdR_YdSE1SGMwNXId_5kP9wF2-G0bfduxDgR-HxAxhLuLvv20w61O9Bfij1juw</recordid><startdate>1985</startdate><enddate>1985</enddate><creator>TAKIGAWA, TETSUO</creator><general>The Japanese Group Dynamics Association</general><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>1985</creationdate><title>AN ANALYSIS OF DECISION MAKING PROCESSES IN A MULTI-PERSON EXPERIMENTAL GAME</title><author>TAKIGAWA, TETSUO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c156n-52da008447cf23bdc549df618f046579171b07d07f8d11c2b0830847ed6e36a33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng ; jpn</language><creationdate>1985</creationdate><topic>avalanche phenomenon</topic><topic>decision making</topic><topic>experimental game</topic><topic>group game</topic><topic>matrix game</topic><topic>voting behavior</topic><toplevel>online_resources</toplevel><creatorcontrib>TAKIGAWA, TETSUO</creatorcontrib><collection>CrossRef</collection><jtitle>Jikken shakai shinrigaku kenkyū</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>TAKIGAWA, TETSUO</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>AN ANALYSIS OF DECISION MAKING PROCESSES IN A MULTI-PERSON EXPERIMENTAL GAME: THE EFFECT OF PAYOFF MATRICES INTRODUCED IN A VOTING SITUATION</atitle><jtitle>Jikken shakai shinrigaku kenkyū</jtitle><addtitle>JJESP</addtitle><date>1985</date><risdate>1985</risdate><volume>24</volume><issue>2</issue><spage>143</spage><epage>148</epage><pages>143-148</pages><issn>0387-7973</issn><eissn>1348-6276</eissn><abstract>An experimental analysis of voting behavior based on a new matrix game paradigm defined by Takigawa (1983) is reported. Five experimental conditions defined by 2×2 payoff matrices were adopted, where the first row represented the player's vote for the first party and the second row the vote for the second party. The first column corresponded to the winning of the first party and the second column to the winning of the second party. Eight successive elections were performed in the course of an hour. The result showed the effectiveness of the payoff matrices used. The selection distributions converged upon the first party acceleratively, which we called an avalanche phenomenon, as shown in Figs. 2 and 3. Further analysis suggested that there were two stages in decision making in this kind of situation, i. e., the subjects tended to control the outcome of the voting by voting to realize the best score cell initially in each election and shifted their choice by voting for the other party which they predicted would win at the next vote in order to realize some score.</abstract><pub>The Japanese Group Dynamics Association</pub><doi>10.2130/jjesp.24.143</doi><tpages>6</tpages><oa>free_for_read</oa></addata></record> |
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language | eng ; jpn |
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source | EZB-FREE-00999 freely available EZB journals |
subjects | avalanche phenomenon decision making experimental game group game matrix game voting behavior |
title | AN ANALYSIS OF DECISION MAKING PROCESSES IN A MULTI-PERSON EXPERIMENTAL GAME: THE EFFECT OF PAYOFF MATRICES INTRODUCED IN A VOTING SITUATION |
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