Catastrophic co-production: A student-staff partnership for developing an educational game

We describe the production of an educational game (Catastrophic) for supporting biology learning in higher education (HE) that was developed through a partnership between students and academic staff. We consider the ways in which the development project intersects with the use of game-based learning...

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Veröffentlicht in:International journal for students as partners 2020-10, Vol.4 (2), p.122-131
Hauptverfasser: Glover, Nicholas, Knox, Kerry J., Kirman, Ben, Topham, Matthew, Westbury-Hawkins, Katylily, Holland, Penelope
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container_end_page 131
container_issue 2
container_start_page 122
container_title International journal for students as partners
container_volume 4
creator Glover, Nicholas
Knox, Kerry J.
Kirman, Ben
Topham, Matthew
Westbury-Hawkins, Katylily
Holland, Penelope
description We describe the production of an educational game (Catastrophic) for supporting biology learning in higher education (HE) that was developed through a partnership between students and academic staff. We consider the ways in which the development project intersects with the use of game-based learning in HE and with Students as Partners (SaP) practice. We describe the rationale for the project, discussing the use of games in the context of a shift from surface to deep learning during the transition to HE. We then reflect upon the development process and the resulting game, drawing on student and staff perspectives gathered using interviews. Finally, we make recommendations for others embarking on student-staff partnerships for the co-creation of teaching and learning tools.
doi_str_mv 10.15173/ijsap.v4i2.4120
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