‘Redstone is like electricity’: Children’s performative representations in and around Minecraft

This article investigates 8- and 9-year-old girls’ use of the popular game Minecraft at home and school, particularly the ways in which they performatively ‘bring themselves into being’ through talk and digital production in the social spaces of the classroom and within the game’s multiplayer online...

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Veröffentlicht in:E-learning and digital media 2015-03, Vol.12 (2), p.147-163
Hauptverfasser: Dezuanni, Michael, O’Mara, Joanne, Beavis, Catherine
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creator Dezuanni, Michael
O’Mara, Joanne
Beavis, Catherine
description This article investigates 8- and 9-year-old girls’ use of the popular game Minecraft at home and school, particularly the ways in which they performatively ‘bring themselves into being’ through talk and digital production in the social spaces of the classroom and within the game’s multiplayer online world. We explore how the girls undertake practices of curatorship to display their Minecraft knowledge through discussion of the game, both ‘in world’ and in face-to-face interactions, and as they assemble resources within and around the game to design, build and display their creations and share stories about their gameplay.
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source SAGE Publications; Sage Symposium Collection
subjects Accountability
Australia
Children
Design
Electronic Learning
Elementary School Students
Females
Focus Groups
Foreign Countries
Grade 3
Grade 4
Interaction
Knowledge Level
Simulated Environment
Video Games
title ‘Redstone is like electricity’: Children’s performative representations in and around Minecraft
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