‘Redstone is like electricity’: Children’s performative representations in and around Minecraft
This article investigates 8- and 9-year-old girls’ use of the popular game Minecraft at home and school, particularly the ways in which they performatively ‘bring themselves into being’ through talk and digital production in the social spaces of the classroom and within the game’s multiplayer online...
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Veröffentlicht in: | E-learning and digital media 2015-03, Vol.12 (2), p.147-163 |
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creator | Dezuanni, Michael O’Mara, Joanne Beavis, Catherine |
description | This article investigates 8- and 9-year-old girls’ use of the popular game Minecraft at home and school, particularly the ways in which they performatively ‘bring themselves into being’ through talk and digital production in the social spaces of the classroom and within the game’s multiplayer online world. We explore how the girls undertake practices of curatorship to display their Minecraft knowledge through discussion of the game, both ‘in world’ and in face-to-face interactions, and as they assemble resources within and around the game to design, build and display their creations and share stories about their gameplay. |
doi_str_mv | 10.1177/2042753014568176 |
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subjects | Accountability Australia Children Design Electronic Learning Elementary School Students Females Focus Groups Foreign Countries Grade 3 Grade 4 Interaction Knowledge Level Simulated Environment Video Games |
title | ‘Redstone is like electricity’: Children’s performative representations in and around Minecraft |
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