Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play
This article analyzes the configuration of fear generated by the computational monster in computer games. We view the monster as a computational entity, which we approach through our theory of game-play coupled with the concepts of loss aversion and endowment effect. Of particular interest is player...
Gespeichert in:
Veröffentlicht in: | Games and culture 2023-11 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | Games and culture |
container_volume | |
creator | Juel Larsen, Lasse Kampmann Walther, Bo |
description | This article analyzes the configuration of fear generated by the computational monster in computer games. We view the monster as a computational entity, which we approach through our theory of game-play coupled with the concepts of loss aversion and endowment effect. Of particular interest is player perception of the threat posed by monsters as they perturb the experience of progression and the sensation of control within the game. We scrutinize this aspect from a situational as well as an existential perspective. Furthermore, we advance an analytical scheme of the threat of the computational monster, which is radically different from the traditional academic approach with its emphasis on the representation of monsters. Overall, we argue that the threat players perceive when facing monsters in computer games springs more from the computational nature of monsters—how they upset progression and the feeling of control—and less from the representation of the monster(s). |
doi_str_mv | 10.1177/15554120231211376 |
format | Article |
fullrecord | <record><control><sourceid>crossref</sourceid><recordid>TN_cdi_crossref_primary_10_1177_15554120231211376</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>10_1177_15554120231211376</sourcerecordid><originalsourceid>FETCH-LOGICAL-c240t-8c7f3207d797f223630710896960084b0234ba4b61656ccd0fb016ff83c808de3</originalsourceid><addsrcrecordid>eNplkM1KAzEUhYMoWKsP4C4vMHrzM8mMOym2CiOKtOshk592pE1KkiJd--J2sHXj6t57-M6BexC6JXBHiJT3pCxLTihQRighTIozNBq0ghNWn__tFC7RVUqfAJyzmo7Q99SqiIPDr8GnbGN6wPPwpaLByuOFNwclK296vxygvLJ4vopW5dM1CZvtLqvcB6_WpxD8YZUZwLBbro4mG6LNvT5AjfVpsM_Uxhbva7W_RhdOrZO9Oc4xWkyf5pPnonmbvUwem0JTDrmotHSMgjSylo5SJhhIAlUtagFQ8e7wO-8U7wQRpdDagOuACOcqpiuojGVjRH5zdQwpRevabew3Ku5bAu3QYvuvRfYDhu1kgg</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play</title><source>SAGE Complete</source><creator>Juel Larsen, Lasse ; Kampmann Walther, Bo</creator><creatorcontrib>Juel Larsen, Lasse ; Kampmann Walther, Bo</creatorcontrib><description>This article analyzes the configuration of fear generated by the computational monster in computer games. We view the monster as a computational entity, which we approach through our theory of game-play coupled with the concepts of loss aversion and endowment effect. Of particular interest is player perception of the threat posed by monsters as they perturb the experience of progression and the sensation of control within the game. We scrutinize this aspect from a situational as well as an existential perspective. Furthermore, we advance an analytical scheme of the threat of the computational monster, which is radically different from the traditional academic approach with its emphasis on the representation of monsters. Overall, we argue that the threat players perceive when facing monsters in computer games springs more from the computational nature of monsters—how they upset progression and the feeling of control—and less from the representation of the monster(s).</description><identifier>ISSN: 1555-4120</identifier><identifier>EISSN: 1555-4139</identifier><identifier>DOI: 10.1177/15554120231211376</identifier><language>eng</language><ispartof>Games and culture, 2023-11</ispartof><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c240t-8c7f3207d797f223630710896960084b0234ba4b61656ccd0fb016ff83c808de3</cites><orcidid>0000-0001-6765-6811</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27901,27902</link.rule.ids></links><search><creatorcontrib>Juel Larsen, Lasse</creatorcontrib><creatorcontrib>Kampmann Walther, Bo</creatorcontrib><title>Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play</title><title>Games and culture</title><description>This article analyzes the configuration of fear generated by the computational monster in computer games. We view the monster as a computational entity, which we approach through our theory of game-play coupled with the concepts of loss aversion and endowment effect. Of particular interest is player perception of the threat posed by monsters as they perturb the experience of progression and the sensation of control within the game. We scrutinize this aspect from a situational as well as an existential perspective. Furthermore, we advance an analytical scheme of the threat of the computational monster, which is radically different from the traditional academic approach with its emphasis on the representation of monsters. Overall, we argue that the threat players perceive when facing monsters in computer games springs more from the computational nature of monsters—how they upset progression and the feeling of control—and less from the representation of the monster(s).</description><issn>1555-4120</issn><issn>1555-4139</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNplkM1KAzEUhYMoWKsP4C4vMHrzM8mMOym2CiOKtOshk592pE1KkiJd--J2sHXj6t57-M6BexC6JXBHiJT3pCxLTihQRighTIozNBq0ghNWn__tFC7RVUqfAJyzmo7Q99SqiIPDr8GnbGN6wPPwpaLByuOFNwclK296vxygvLJ4vopW5dM1CZvtLqvcB6_WpxD8YZUZwLBbro4mG6LNvT5AjfVpsM_Uxhbva7W_RhdOrZO9Oc4xWkyf5pPnonmbvUwem0JTDrmotHSMgjSylo5SJhhIAlUtagFQ8e7wO-8U7wQRpdDagOuACOcqpiuojGVjRH5zdQwpRevabew3Ku5bAu3QYvuvRfYDhu1kgg</recordid><startdate>20231113</startdate><enddate>20231113</enddate><creator>Juel Larsen, Lasse</creator><creator>Kampmann Walther, Bo</creator><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0001-6765-6811</orcidid></search><sort><creationdate>20231113</creationdate><title>Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play</title><author>Juel Larsen, Lasse ; Kampmann Walther, Bo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c240t-8c7f3207d797f223630710896960084b0234ba4b61656ccd0fb016ff83c808de3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Juel Larsen, Lasse</creatorcontrib><creatorcontrib>Kampmann Walther, Bo</creatorcontrib><collection>CrossRef</collection><jtitle>Games and culture</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Juel Larsen, Lasse</au><au>Kampmann Walther, Bo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play</atitle><jtitle>Games and culture</jtitle><date>2023-11-13</date><risdate>2023</risdate><issn>1555-4120</issn><eissn>1555-4139</eissn><abstract>This article analyzes the configuration of fear generated by the computational monster in computer games. We view the monster as a computational entity, which we approach through our theory of game-play coupled with the concepts of loss aversion and endowment effect. Of particular interest is player perception of the threat posed by monsters as they perturb the experience of progression and the sensation of control within the game. We scrutinize this aspect from a situational as well as an existential perspective. Furthermore, we advance an analytical scheme of the threat of the computational monster, which is radically different from the traditional academic approach with its emphasis on the representation of monsters. Overall, we argue that the threat players perceive when facing monsters in computer games springs more from the computational nature of monsters—how they upset progression and the feeling of control—and less from the representation of the monster(s).</abstract><doi>10.1177/15554120231211376</doi><orcidid>https://orcid.org/0000-0001-6765-6811</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1555-4120 |
ispartof | Games and culture, 2023-11 |
issn | 1555-4120 1555-4139 |
language | eng |
recordid | cdi_crossref_primary_10_1177_15554120231211376 |
source | SAGE Complete |
title | Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-30T06%3A08%3A49IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-crossref&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Fear%20of%20Monsters:%20Toward%20an%20Understanding%20of%20the%20Threat%20of%20the%20Computational%20Monster%20Read%20Through%20the%20Theoretical%20Lens%20of%20Game-Play&rft.jtitle=Games%20and%20culture&rft.au=Juel%20Larsen,%20Lasse&rft.date=2023-11-13&rft.issn=1555-4120&rft.eissn=1555-4139&rft_id=info:doi/10.1177/15554120231211376&rft_dat=%3Ccrossref%3E10_1177_15554120231211376%3C/crossref%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |