Locomotion in a Virtual Environment: Performance Measures and Physiological Responses

We are developing and studying a human-computer interface that allows a scientist to interact with complex software systems through immersive virtual reality technology. Virtual tools are being developed to empower the user to view, manipulate, model, diagnose, analyze, navigate through the software...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Proceedings of the Human Factors and Ergonomics Society Annual Meeting 1997-10, Vol.41 (2), p.1148-1151
Hauptverfasser: Jorgensen, Craig, Ogden, Jeff, Willis, E. Kerry, Blessing, Mary, Caudell, Kathryn Ann, Patrick, Graham, Caudell, Thomas P.
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 1151
container_issue 2
container_start_page 1148
container_title Proceedings of the Human Factors and Ergonomics Society Annual Meeting
container_volume 41
creator Jorgensen, Craig
Ogden, Jeff
Willis, E. Kerry
Blessing, Mary
Caudell, Kathryn Ann
Patrick, Graham
Caudell, Thomas P.
description We are developing and studying a human-computer interface that allows a scientist to interact with complex software systems through immersive virtual reality technology. Virtual tools are being developed to empower the user to view, manipulate, model, diagnose, analyze, navigate through the software simulations and the multidimensional data it generates. For these tools to be truly effective, they must be evaluated in the context of human performance studies. This paper addresses one such category of tool: an efficient and natural means of locomotion in 3D virtual spaces. The current study is investigating three different methods of virtual body locomotion in the following context. Subjects were required to fly through a series of 3D tunnels while performance times and number of wall collisions were used as response measures. In addition, during each trial subjects were continuously monitored for physiological responses and psychological assessments were performed before and after the series of flights. This paper reports on the preliminary findings of the current study and the lessons learned in performing empirical studies on locomotion in virtual environments.
doi_str_mv 10.1177/107118139704100294
format Article
fullrecord <record><control><sourceid>sage_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1177_107118139704100294</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sage_id>10.1177_107118139704100294</sage_id><sourcerecordid>10.1177_107118139704100294</sourcerecordid><originalsourceid>FETCH-LOGICAL-c834-3f26253aae3f01b9696ea0381dd2a0230dccc2d161faa2cc06dcb0e194ab6c783</originalsourceid><addsrcrecordid>eNp9kMFKAzEURYMoWKs_4Co_MDYvmSYTd1KqFSoWqW6H18ybmtJJStIK_XtH6k5wdTf3XA6XsVsQdwDGjEAYgAqUNaIEIaQtz9hAgrbFWGhzzgYwLqGwCuQlu8p501eUUeWAvc-ji13c-xi4Dxz5h0_7A275NHz5FENHYX_PF5TamDoMjvgLYT4kyhxDwxefx-zjNq6965k3yrsYMuVrdtHiNtPNbw7Z8nG6nMyK-evT8-RhXrhKlYVqpZZjhUiqFbCy2mpCoSpoGom9oGicc7IBDS2idE7oxq0EgS1xpZ2p1JDJ06xLMedEbb1LvsN0rEHUP7_Uf3_podEJyrimehMPKfSK_xHfOeNkKw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Locomotion in a Virtual Environment: Performance Measures and Physiological Responses</title><source>SAGE Complete A-Z List</source><creator>Jorgensen, Craig ; Ogden, Jeff ; Willis, E. Kerry ; Blessing, Mary ; Caudell, Kathryn Ann ; Patrick, Graham ; Caudell, Thomas P.</creator><creatorcontrib>Jorgensen, Craig ; Ogden, Jeff ; Willis, E. Kerry ; Blessing, Mary ; Caudell, Kathryn Ann ; Patrick, Graham ; Caudell, Thomas P.</creatorcontrib><description>We are developing and studying a human-computer interface that allows a scientist to interact with complex software systems through immersive virtual reality technology. Virtual tools are being developed to empower the user to view, manipulate, model, diagnose, analyze, navigate through the software simulations and the multidimensional data it generates. For these tools to be truly effective, they must be evaluated in the context of human performance studies. This paper addresses one such category of tool: an efficient and natural means of locomotion in 3D virtual spaces. The current study is investigating three different methods of virtual body locomotion in the following context. Subjects were required to fly through a series of 3D tunnels while performance times and number of wall collisions were used as response measures. In addition, during each trial subjects were continuously monitored for physiological responses and psychological assessments were performed before and after the series of flights. This paper reports on the preliminary findings of the current study and the lessons learned in performing empirical studies on locomotion in virtual environments.</description><identifier>ISSN: 1541-9312</identifier><identifier>ISSN: 1071-1813</identifier><identifier>EISSN: 2169-5067</identifier><identifier>DOI: 10.1177/107118139704100294</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><ispartof>Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 1997-10, Vol.41 (2), p.1148-1151</ispartof><rights>1997 Human Factors and Ergonomics Society</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c834-3f26253aae3f01b9696ea0381dd2a0230dccc2d161faa2cc06dcb0e194ab6c783</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/107118139704100294$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/107118139704100294$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>314,780,784,21819,27924,27925,43621,43622</link.rule.ids></links><search><creatorcontrib>Jorgensen, Craig</creatorcontrib><creatorcontrib>Ogden, Jeff</creatorcontrib><creatorcontrib>Willis, E. Kerry</creatorcontrib><creatorcontrib>Blessing, Mary</creatorcontrib><creatorcontrib>Caudell, Kathryn Ann</creatorcontrib><creatorcontrib>Patrick, Graham</creatorcontrib><creatorcontrib>Caudell, Thomas P.</creatorcontrib><title>Locomotion in a Virtual Environment: Performance Measures and Physiological Responses</title><title>Proceedings of the Human Factors and Ergonomics Society Annual Meeting</title><description>We are developing and studying a human-computer interface that allows a scientist to interact with complex software systems through immersive virtual reality technology. Virtual tools are being developed to empower the user to view, manipulate, model, diagnose, analyze, navigate through the software simulations and the multidimensional data it generates. For these tools to be truly effective, they must be evaluated in the context of human performance studies. This paper addresses one such category of tool: an efficient and natural means of locomotion in 3D virtual spaces. The current study is investigating three different methods of virtual body locomotion in the following context. Subjects were required to fly through a series of 3D tunnels while performance times and number of wall collisions were used as response measures. In addition, during each trial subjects were continuously monitored for physiological responses and psychological assessments were performed before and after the series of flights. This paper reports on the preliminary findings of the current study and the lessons learned in performing empirical studies on locomotion in virtual environments.</description><issn>1541-9312</issn><issn>1071-1813</issn><issn>2169-5067</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1997</creationdate><recordtype>article</recordtype><recordid>eNp9kMFKAzEURYMoWKs_4Co_MDYvmSYTd1KqFSoWqW6H18ybmtJJStIK_XtH6k5wdTf3XA6XsVsQdwDGjEAYgAqUNaIEIaQtz9hAgrbFWGhzzgYwLqGwCuQlu8p501eUUeWAvc-ji13c-xi4Dxz5h0_7A275NHz5FENHYX_PF5TamDoMjvgLYT4kyhxDwxefx-zjNq6965k3yrsYMuVrdtHiNtPNbw7Z8nG6nMyK-evT8-RhXrhKlYVqpZZjhUiqFbCy2mpCoSpoGom9oGicc7IBDS2idE7oxq0EgS1xpZ2p1JDJ06xLMedEbb1LvsN0rEHUP7_Uf3_podEJyrimehMPKfSK_xHfOeNkKw</recordid><startdate>199710</startdate><enddate>199710</enddate><creator>Jorgensen, Craig</creator><creator>Ogden, Jeff</creator><creator>Willis, E. Kerry</creator><creator>Blessing, Mary</creator><creator>Caudell, Kathryn Ann</creator><creator>Patrick, Graham</creator><creator>Caudell, Thomas P.</creator><general>SAGE Publications</general><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>199710</creationdate><title>Locomotion in a Virtual Environment: Performance Measures and Physiological Responses</title><author>Jorgensen, Craig ; Ogden, Jeff ; Willis, E. Kerry ; Blessing, Mary ; Caudell, Kathryn Ann ; Patrick, Graham ; Caudell, Thomas P.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c834-3f26253aae3f01b9696ea0381dd2a0230dccc2d161faa2cc06dcb0e194ab6c783</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1997</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Jorgensen, Craig</creatorcontrib><creatorcontrib>Ogden, Jeff</creatorcontrib><creatorcontrib>Willis, E. Kerry</creatorcontrib><creatorcontrib>Blessing, Mary</creatorcontrib><creatorcontrib>Caudell, Kathryn Ann</creatorcontrib><creatorcontrib>Patrick, Graham</creatorcontrib><creatorcontrib>Caudell, Thomas P.</creatorcontrib><collection>CrossRef</collection><jtitle>Proceedings of the Human Factors and Ergonomics Society Annual Meeting</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Jorgensen, Craig</au><au>Ogden, Jeff</au><au>Willis, E. Kerry</au><au>Blessing, Mary</au><au>Caudell, Kathryn Ann</au><au>Patrick, Graham</au><au>Caudell, Thomas P.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Locomotion in a Virtual Environment: Performance Measures and Physiological Responses</atitle><jtitle>Proceedings of the Human Factors and Ergonomics Society Annual Meeting</jtitle><date>1997-10</date><risdate>1997</risdate><volume>41</volume><issue>2</issue><spage>1148</spage><epage>1151</epage><pages>1148-1151</pages><issn>1541-9312</issn><issn>1071-1813</issn><eissn>2169-5067</eissn><abstract>We are developing and studying a human-computer interface that allows a scientist to interact with complex software systems through immersive virtual reality technology. Virtual tools are being developed to empower the user to view, manipulate, model, diagnose, analyze, navigate through the software simulations and the multidimensional data it generates. For these tools to be truly effective, they must be evaluated in the context of human performance studies. This paper addresses one such category of tool: an efficient and natural means of locomotion in 3D virtual spaces. The current study is investigating three different methods of virtual body locomotion in the following context. Subjects were required to fly through a series of 3D tunnels while performance times and number of wall collisions were used as response measures. In addition, during each trial subjects were continuously monitored for physiological responses and psychological assessments were performed before and after the series of flights. This paper reports on the preliminary findings of the current study and the lessons learned in performing empirical studies on locomotion in virtual environments.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><doi>10.1177/107118139704100294</doi><tpages>4</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1541-9312
ispartof Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 1997-10, Vol.41 (2), p.1148-1151
issn 1541-9312
1071-1813
2169-5067
language eng
recordid cdi_crossref_primary_10_1177_107118139704100294
source SAGE Complete A-Z List
title Locomotion in a Virtual Environment: Performance Measures and Physiological Responses
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T20%3A43%3A32IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-sage_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Locomotion%20in%20a%20Virtual%20Environment:%20Performance%20Measures%20and%20Physiological%20Responses&rft.jtitle=Proceedings%20of%20the%20Human%20Factors%20and%20Ergonomics%20Society%20Annual%20Meeting&rft.au=Jorgensen,%20Craig&rft.date=1997-10&rft.volume=41&rft.issue=2&rft.spage=1148&rft.epage=1151&rft.pages=1148-1151&rft.issn=1541-9312&rft.eissn=2169-5067&rft_id=info:doi/10.1177/107118139704100294&rft_dat=%3Csage_cross%3E10.1177_107118139704100294%3C/sage_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_sage_id=10.1177_107118139704100294&rfr_iscdi=true