Downloading Creativity Mods: Improving Our Problem-Solving Skill Transfer
Gaming has become ingrained in our modern culture, with many students playing more than 10,000 hours of video games by the time they graduate from high school (McGonigal, 2011). One hundred and 54 participants were randomly assigned to one of three game conditions: perspective-shift game, puzzle gam...
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Veröffentlicht in: | Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2024-09, Vol.68 (1), p.1221-1226 |
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Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | Gaming has become ingrained in our modern culture, with many students playing more than 10,000 hours of video games by the time they graduate from high school (McGonigal, 2011). One hundred and 54 participants were randomly assigned to one of three game conditions: perspective-shift game, puzzle game, or video. Our findings suggested that only 30-min of game play that required strategic perspective-shifting significantly increased creativity, however, these results were not driven by participants self-identifying themselves as either gamers or non-gamers. This study directly addresses the gap in evaluating the far transfer of skill sets developed during gameplay to other tasks or contexts. |
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ISSN: | 1071-1813 2169-5067 |
DOI: | 10.1177/10711813241277525 |