Interactive real-time articulated figure manipulation using multiple kinematic constraints
In this paper, we describe an interactive system for positioning articulated figures which uses a 3D direct manipulation technique to provide input to an inverse kinematics algorithm running in real time. The system allows the user to manipulate highly articulated figures, such as human figure model...
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Veröffentlicht in: | Computer graphics (New York, N.Y.) N.Y.), 1990-03, Vol.24 (2), p.245-250 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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