ProcessGallery: Contrasting Early and Late Iterations for Design Principle Learning
Traditional design galleries enable users to search for examples based on surface attributes (e.g., color or style), and largely obscure underlying principles (e.g., hierarchy or readability). We conducted three studies to explore how galleries could be constructed to help novices learn key design p...
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Veröffentlicht in: | Proceedings of the ACM on human-computer interaction 2024-04, Vol.8 (CSCW1), p.1-35, Article 112 |
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creator | Yen, Yu-Chun Grace E, Jane L. Jin, Hyoungwook Li, Mingyi Lin, Grace Pan, Isabelle Yan Dow, Steven P. |
description | Traditional design galleries enable users to search for examples based on surface attributes (e.g., color or style), and largely obscure underlying principles (e.g., hierarchy or readability). We conducted three studies to explore how galleries could be constructed to help novices learn key design principles. Study 1 revealed that novices gain perspective by observing how designs evolve throughout a process. Study 2 found that novices are better at identifying design issues when viewing iterations that show improvements for just one principle at a time, rather than multiple. Building on these insights, we created ProcessGallery, a tool that enables users to browse contrasting pairs of early-and-late iterations of designs that highlight key improvements organized by design principles. In Study 3, a within-subjects experiment, sixteen participants iterated on a seed design after viewing examples in ProcessGallery versus a traditional gallery. Using ProcessGallery, participants found more appropriate examples, assessed designs better, and preferred ProcessGallery for learning compared to a traditional gallery. |
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subjects | Empirical studies in interaction design Human-centered computing Interaction design |
title | ProcessGallery: Contrasting Early and Late Iterations for Design Principle Learning |
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