It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotat...

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Veröffentlicht in:Proceedings of the ACM on human-computer interaction 2024-04, Vol.8 (CSCW1), p.1-22, Article 85
Hauptverfasser: Jaidka, Kokil, Ahuja, Hansin, Ng, Lynnette Hui Xian
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description Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work.
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subjects Collaborative and social computing
Collaborative and social computing theory, concepts and paradigms
Human-centered computing
Social content sharing
title It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games
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