It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games
Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotat...
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Veröffentlicht in: | Proceedings of the ACM on human-computer interaction 2024-04, Vol.8 (CSCW1), p.1-22, Article 85 |
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description | Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work. |
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subjects | Collaborative and social computing Collaborative and social computing theory, concepts and paradigms Human-centered computing Social content sharing |
title | It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games |
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