Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures
This paper describes the process of developing a software tool for digital artistic exploration of 3D human figures. Previously available software for modeling mesh-based 3D human figures restricts user output based on normative assumptions about the form that a body might take, particularly in term...
Gespeichert in:
Veröffentlicht in: | Proceedings of the ACM on computer graphics and interactive techniques 2021-07, Vol.4 (2), p.1-9 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Schreiben Sie den ersten Kommentar!