Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures

This paper describes the process of developing a software tool for digital artistic exploration of 3D human figures. Previously available software for modeling mesh-based 3D human figures restricts user output based on normative assumptions about the form that a body might take, particularly in term...

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Veröffentlicht in:Proceedings of the ACM on computer graphics and interactive techniques 2021-07, Vol.4 (2), p.1-9
Hauptverfasser: Niehaus, Kiona Hagen, Fiebrink, Rebecca
Format: Artikel
Sprache:eng
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