Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum

This empirical study was conducted to design, develop, and evaluate children's experiences with a game-based mobile guide (GBMG) application at Sarawak Cultural Village (SCV). The Interaction Design lifecycle model was used for the systematic development of the GBMG application. A total of 45 c...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal on computing and cultural heritage 2021-07, Vol.14 (3), p.1-24
Hauptverfasser: Othman, Mohd Kamal, Aman, Shaziti, Anuar, Nurfarahani Norman, Ahmad, Ikram
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!