Designing for Youth-Centered Moderation and Community Governance in Minecraft

Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might support (or hinder) such learning. Using mixed-met...

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Veröffentlicht in:ACM transactions on computer-human interaction 2021-10, Vol.28 (4), p.1-41, Article 24
Hauptverfasser: Tekinbaş, Katie Salen, Jagannath, Krithika, Lyngs, Ulrik, Slovák, Petr
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Sprache:eng
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