Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play

This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical...

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Veröffentlicht in:Journal on computing and cultural heritage 2021-06, Vol.14 (2), p.1-26, Article 16
Hauptverfasser: Lovlie, Anders Sundnes, Ryding, Karin, Spence, Jocelyn, Rajkowska, Paulina, Waern, Annika, Wray, Tim, Benford, Steve, Preston, William, Clare-Thorn, Emily
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Sprache:eng
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Zusammenfassung:This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users, we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion, we outline some possible design strategies to address these challenges.
ISSN:1556-4673
1556-4711
1556-4711
DOI:10.1145/3446620