Multi-theme generative adversarial terrain amplification

Achieving highly detailed terrain models spanning vast areas is crucial to modern computer graphics. The pipeline for obtaining such terrains is via amplification of a low-resolution terrain to refine the details given a desired theme, which is a time-consuming and labor-intensive process. Recently,...

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Veröffentlicht in:ACM transactions on graphics 2019-11, Vol.38 (6), p.1-14
Hauptverfasser: Zhao, Yiwei, Liu, Han, Borovikov, Igor, Beirami, Ahmad, Sanjabi, Maziar, Zaman, Kazi
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container_issue 6
container_start_page 1
container_title ACM transactions on graphics
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creator Zhao, Yiwei
Liu, Han
Borovikov, Igor
Beirami, Ahmad
Sanjabi, Maziar
Zaman, Kazi
description Achieving highly detailed terrain models spanning vast areas is crucial to modern computer graphics. The pipeline for obtaining such terrains is via amplification of a low-resolution terrain to refine the details given a desired theme, which is a time-consuming and labor-intensive process. Recently, data-driven methods, such as the sparse construction tree, have provided a promising direction to equip the artist with better control over the theme. These methods learn to amplify terrain details by using an exemplar of high-resolution detailed terrains to transfer the theme. In this paper, we propose Generative Adversarial Terrain Amplification (GATA) that achieves better local/global coherence compared to the existing data-driven methods while providing even more ways to control the theme. GATA is comprised of two key ingredients. Thefi rst one is a novel embedding of themes into vectors of real numbers to achieve a single tool for multi-theme amplification. The theme component can leverage existing LIDAR data to generate similar terrain features. It can also generate newfi ctional themes by tuning the embedding vector or even encoding a new example terrain into an embedding. The second one is an adversarially trained model that, conditioned on an embedding and a low-resolution terrain, generates a high-resolution terrain adhering to the desired theme. The proposed integral approach reduces the need for unnecessary manual adjustments, can speed up the development, and brings the model quality to a new level. Our implementation of the proposed method has proved successful in large-scale terrain authoring for an open-world game.
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