Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review
TOTTA outlines the spatial position and rotation guidance of a real/virtual tool (TO) towards a real/virtual target (TA), which is a key task in Mixed reality applications. The task error can have critical consequences regarding safety, performance, and quality, such as surgical implantology or indu...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2024-11, Vol.30 (11), p.7020-7030 |
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description | TOTTA outlines the spatial position and rotation guidance of a real/virtual tool (TO) towards a real/virtual target (TA), which is a key task in Mixed reality applications. The task error can have critical consequences regarding safety, performance, and quality, such as surgical implantology or industrial maintenance scenarios. The TOTTA problem lacks a dedicated study and it is scattered in different domains with isolated designs. This work contributes to a systematic review of the TOTTA visual widgets, studying 70 unique designs from 24 papers. TOTTA is commonly guided by the visual overlap -an intuitive, pre-attentive “collimation” feedback- of simple shaped widgets: Box, 3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, Plane. Our research discovers that TO and TA are often represented with the same shape. They are distinguished by topological elements (e.g. edges/vertices/faces), colors, transparency levels, and added. shapes, widget quantity, and size. Meanwhile some designs provide continuous “during manipulation feedback” relative to the distance between TO and TA by text, dynamic color, sonification, and amplified graphical visualization. Some approaches trigger discrete “TA reached feedback” such as color alteration, added sound, TA shape change, and added text. We found the lack of golden standards, including in testing procedures, as current ones are limited to partial sets with different and incomparable setups (different target configurations, avatar, background, etc.). We also found a bias in participants: right-handed, young male, non-color impaired. |
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The task error can have critical consequences regarding safety, performance, and quality, such as surgical implantology or industrial maintenance scenarios. The TOTTA problem lacks a dedicated study and it is scattered in different domains with isolated designs. This work contributes to a systematic review of the TOTTA visual widgets, studying 70 unique designs from 24 papers. TOTTA is commonly guided by the visual overlap -an intuitive, pre-attentive “collimation” feedback- of simple shaped widgets: Box, 3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, Plane. Our research discovers that TO and TA are often represented with the same shape. They are distinguished by topological elements (e.g. edges/vertices/faces), colors, transparency levels, and added. shapes, widget quantity, and size. Meanwhile some designs provide continuous “during manipulation feedback” relative to the distance between TO and TA by text, dynamic color, sonification, and amplified graphical visualization. Some approaches trigger discrete “TA reached feedback” such as color alteration, added sound, TA shape change, and added text. We found the lack of golden standards, including in testing procedures, as current ones are limited to partial sets with different and incomparable setups (different target configurations, avatar, background, etc.). 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The task error can have critical consequences regarding safety, performance, and quality, such as surgical implantology or industrial maintenance scenarios. The TOTTA problem lacks a dedicated study and it is scattered in different domains with isolated designs. This work contributes to a systematic review of the TOTTA visual widgets, studying 70 unique designs from 24 papers. TOTTA is commonly guided by the visual overlap -an intuitive, pre-attentive “collimation” feedback- of simple shaped widgets: Box, 3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, Plane. Our research discovers that TO and TA are often represented with the same shape. They are distinguished by topological elements (e.g. edges/vertices/faces), colors, transparency levels, and added. shapes, widget quantity, and size. Meanwhile some designs provide continuous “during manipulation feedback” relative to the distance between TO and TA by text, dynamic color, sonification, and amplified graphical visualization. Some approaches trigger discrete “TA reached feedback” such as color alteration, added sound, TA shape change, and added text. We found the lack of golden standards, including in testing procedures, as current ones are limited to partial sets with different and incomparable setups (different target configurations, avatar, background, etc.). We also found a bias in participants: right-handed, young male, non-color impaired.</description><subject>3D positioning</subject><subject>3D user interface</subject><subject>6-DOF</subject><subject>Input devices</subject><subject>Resists</subject><subject>Shape</subject><subject>Surgery</subject><subject>Three-dimensional displays</subject><subject>tool to target manipulation</subject><subject>Virtual environments</subject><subject>Visualization</subject><subject>widgets</subject><issn>1077-2626</issn><issn>1941-0506</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>ESBDL</sourceid><sourceid>RIE</sourceid><recordid>eNpNkMtKw0AUhgdRbL08gCAyy7pInVtmMu5KqVUotNioyyGXkzKSZGomrfTtTWkVV-fnnO_8iw-hG0qGlBL9EL-Pp0NGmBhyEUpG5AnqUy1oQEIiT7tMlAqYZLKHLrz_JIQKEelz1OOahSFVvI_MooHMesCxcyVuHY6TZgUtXjhvW-tqW6_wh827lceDeB7Ho3tsa7xcJ61NSjypt7ZxdQV16x_xCC93voWqu2X4FbYWvq_QWZGUHq6P8xK9PU3i8XMwm09fxqNZkFGqeaCEjIpQgyDAo4JooRSEjNGcCi5zFRGR5ZnIUyZ0BioqRJikuY66kIJkacIv0eDQu27c1wZ8ayrrMyjLpAa38YZTwiIlpQo7lB7QrHHeN1CYdWOrpNkZSszeq9l7NXuv5ui1-7k71m_SCvK_j1-RHXB7ACwA_CuUigit-Q_u9ntN</recordid><startdate>20241101</startdate><enddate>20241101</enddate><creator>Dastan, Mine</creator><creator>Fiorentino, Michele</creator><creator>Uva, Antonio E.</creator><general>IEEE</general><scope>97E</scope><scope>ESBDL</scope><scope>RIA</scope><scope>RIE</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0001-7271-6137</orcidid><orcidid>https://orcid.org/0000-0003-0555-155X</orcidid><orcidid>https://orcid.org/0000-0003-2197-6574</orcidid></search><sort><creationdate>20241101</creationdate><title>Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review</title><author>Dastan, Mine ; Fiorentino, Michele ; Uva, Antonio E.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1193-7468f59e40e38f09477e5221d1436d7804cdc4db249ce78f45abd988f4be62ba3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>3D positioning</topic><topic>3D user interface</topic><topic>6-DOF</topic><topic>Input devices</topic><topic>Resists</topic><topic>Shape</topic><topic>Surgery</topic><topic>Three-dimensional displays</topic><topic>tool to target manipulation</topic><topic>Virtual environments</topic><topic>Visualization</topic><topic>widgets</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Dastan, Mine</creatorcontrib><creatorcontrib>Fiorentino, Michele</creatorcontrib><creatorcontrib>Uva, Antonio E.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE Open Access Journals</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Dastan, Mine</au><au>Fiorentino, Michele</au><au>Uva, Antonio E.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><date>2024-11-01</date><risdate>2024</risdate><volume>30</volume><issue>11</issue><spage>7020</spage><epage>7030</epage><pages>7020-7030</pages><issn>1077-2626</issn><issn>1941-0506</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>TOTTA outlines the spatial position and rotation guidance of a real/virtual tool (TO) towards a real/virtual target (TA), which is a key task in Mixed reality applications. The task error can have critical consequences regarding safety, performance, and quality, such as surgical implantology or industrial maintenance scenarios. The TOTTA problem lacks a dedicated study and it is scattered in different domains with isolated designs. This work contributes to a systematic review of the TOTTA visual widgets, studying 70 unique designs from 24 papers. TOTTA is commonly guided by the visual overlap -an intuitive, pre-attentive “collimation” feedback- of simple shaped widgets: Box, 3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, Plane. Our research discovers that TO and TA are often represented with the same shape. They are distinguished by topological elements (e.g. edges/vertices/faces), colors, transparency levels, and added. shapes, widget quantity, and size. Meanwhile some designs provide continuous “during manipulation feedback” relative to the distance between TO and TA by text, dynamic color, sonification, and amplified graphical visualization. Some approaches trigger discrete “TA reached feedback” such as color alteration, added sound, TA shape change, and added text. We found the lack of golden standards, including in testing procedures, as current ones are limited to partial sets with different and incomparable setups (different target configurations, avatar, background, etc.). We also found a bias in participants: right-handed, young male, non-color impaired.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>39255173</pmid><doi>10.1109/TVCG.2024.3456206</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0001-7271-6137</orcidid><orcidid>https://orcid.org/0000-0003-0555-155X</orcidid><orcidid>https://orcid.org/0000-0003-2197-6574</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | 3D positioning 3D user interface 6-DOF Input devices Resists Shape Surgery Three-dimensional displays tool to target manipulation Virtual environments Visualization widgets |
title | Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review |
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