High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities

In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously proposed DHTC scheme, we first work out an improved joint-channel compression framework, which is robust and flexible enoug...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics 2010-01, Vol.16 (1), p.57-69
Hauptverfasser: Wen Sun, Yan Lu, Feng Wu, Shipeng Li, Tardif, J.
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creator Wen Sun
Yan Lu
Feng Wu
Shipeng Li
Tardif, J.
description In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously proposed DHTC scheme, we first work out an improved joint-channel compression framework, which is robust and flexible enough to provide compressed HDR textures at different bit rates. Then, two compressed HDR texture formats based on the proposed framework are developed. The 8 bpp format is of near lossless visual quality, improving upon known state-of-the-art algorithms. And, to our knowledge, the 4 bpp format is the first workable 4 bpp solution with good quality. We also show that HDR textures in the proposed 4 bpp and 8 bpp formats can compose a layered architecture in the texture consumption pipeline, to significantly save the memory bandwidth and storage in real-time rendering. In addition, the 8 bpp format can also be used to handle traditional low dynamic range (LDR) RGBA textures. Our scheme exhibits a practical solution for compressing HDR textures at different rates and LDR textures with alpha maps.
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subjects Bandwidth
Bit rate
Computer Graphics
Computer Simulation
Data Compression - methods
Dynamic range
Graphics
graphics hardware
Hardware
High dynamic range
Image Enhancement - methods
Image Interpretation, Computer-Assisted - methods
Imaging, Three-Dimensional - methods
Layout
Models, Theoretical
Pipelines
Rendering (computer graphics)
Robustness
Signal Processing, Computer-Assisted
Sun
texture compression
User-Computer Interface
title High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
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