Decorating surfaces with bidirectional texture functions
We present a system for decorating arbitrary surfaces with bidirectional texture functions (BTF). Our system generates BTFs in two steps. First, we automatically synthesize a BTF over the target surface from a given BTF sample. Then, we let the user interactively paint BTF patches onto the surface s...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2005-09, Vol.11 (5), p.519-528 |
---|---|
Hauptverfasser: | , , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 528 |
---|---|
container_issue | 5 |
container_start_page | 519 |
container_title | IEEE transactions on visualization and computer graphics |
container_volume | 11 |
creator | Zhou, Kun Du, Peng Wang, Lifeng Matsushita, Yasuyuki Shi, Jiaoying Guo, Baining Shum, Heung-Yeung |
description | We present a system for decorating arbitrary surfaces with bidirectional texture functions (BTF). Our system generates BTFs in two steps. First, we automatically synthesize a BTF over the target surface from a given BTF sample. Then, we let the user interactively paint BTF patches onto the surface such that the painted patches seamlessly integrate with the background patterns. Our system is based on a patch-based texture synthesis approach known as quilting. We present a graphcut algorithm for BTF synthesis on surfaces and the algorithm works well for a wide variety of BTF samples, including those which present problems for existing algorithms. We also describe a graphcut texture painting algorithm for creating new surface imperfections (e.g., dirt, cracks, scratches) from existing imperfections found in input BTF samples. Using these algorithms, we can decorate surfaces with real-world textures that have spatially-variant reflectance, fine-scale geometry details, and surfaces imperfections. A particularly attractive feature of BTF painting is that it allows us to capture imperfections of real materials and paint them onto geometry models. We demonstrate the effectiveness of our system with examples. |
doi_str_mv | 10.1109/TVCG.2005.78 |
format | Article |
fullrecord | <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_crossref_primary_10_1109_TVCG_2005_78</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>1471689</ieee_id><sourcerecordid>2350665421</sourcerecordid><originalsourceid>FETCH-LOGICAL-c399t-6d14380bbacdfbed2c604c163e1e9a9a4afcf609ff290ed2dc38eb9d669627bd3</originalsourceid><addsrcrecordid>eNqF0c9LwzAUB_AgipvTmzdBige92Jk0WZp3lKlTGHiZXkuavmhH186kRf3vzX7AwIOe8sj78A3kS8gpo0PGKNzMXseTYULpaJiqPdJnIFhMR1Tuh5mmaZzIRPbIkfdzSpkQCg5Jj8kwJQL6RN2haZxuy_ot8p2z2qCPPsv2PcrLonRo2rKpdRW1-NV2DiPb1esrf0wOrK48nmzPAXl5uJ-NH-Pp8-RpfDuNDQdoY1kwwRXNc20Km2ORGEmFYZIjQ9CghbbGSgrWJkDDujBcYQ6FlCCTNC_4gFxtcpeu-ejQt9mi9AarStfYdD5TwTEGFIK8_FNKNRopYPxfmKQADFIV4MUvOG86F74jPCtTDjwkBnS9QcY13ju02dKVC-2-M0azVUPZqqFs1VC2zjzfZnb5Aosd3lYSwNkGlIi4W4uUSQX8B4EilHY</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>867393855</pqid></control><display><type>article</type><title>Decorating surfaces with bidirectional texture functions</title><source>IEEE Electronic Library (IEL)</source><creator>Zhou, Kun ; Du, Peng ; Wang, Lifeng ; Matsushita, Yasuyuki ; Shi, Jiaoying ; Guo, Baining ; Shum, Heung-Yeung</creator><creatorcontrib>Zhou, Kun ; Du, Peng ; Wang, Lifeng ; Matsushita, Yasuyuki ; Shi, Jiaoying ; Guo, Baining ; Shum, Heung-Yeung</creatorcontrib><description>We present a system for decorating arbitrary surfaces with bidirectional texture functions (BTF). Our system generates BTFs in two steps. First, we automatically synthesize a BTF over the target surface from a given BTF sample. Then, we let the user interactively paint BTF patches onto the surface such that the painted patches seamlessly integrate with the background patterns. Our system is based on a patch-based texture synthesis approach known as quilting. We present a graphcut algorithm for BTF synthesis on surfaces and the algorithm works well for a wide variety of BTF samples, including those which present problems for existing algorithms. We also describe a graphcut texture painting algorithm for creating new surface imperfections (e.g., dirt, cracks, scratches) from existing imperfections found in input BTF samples. Using these algorithms, we can decorate surfaces with real-world textures that have spatially-variant reflectance, fine-scale geometry details, and surfaces imperfections. A particularly attractive feature of BTF painting is that it allows us to capture imperfections of real materials and paint them onto geometry models. We demonstrate the effectiveness of our system with examples.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2005.78</identifier><identifier>PMID: 16144249</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>Algorithms ; Computer Graphics ; Decoration ; Defects ; Geometry ; Graphics ; Image Enhancement - methods ; Image Interpretation, Computer-Assisted - methods ; Imaging, Three-Dimensional - methods ; Index Terms- Bidirectional texture function ; Information Storage and Retrieval - methods ; interactive surface painting ; Mathematical analysis ; Mathematical models ; Paints ; Pipelines ; Reflectivity ; Solid modeling ; Surface cracks ; Surface fitting ; Surface layer ; Surface Properties ; Surface texture ; Texture ; texture synthesis</subject><ispartof>IEEE transactions on visualization and computer graphics, 2005-09, Vol.11 (5), p.519-528</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2005</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c399t-6d14380bbacdfbed2c604c163e1e9a9a4afcf609ff290ed2dc38eb9d669627bd3</citedby><cites>FETCH-LOGICAL-c399t-6d14380bbacdfbed2c604c163e1e9a9a4afcf609ff290ed2dc38eb9d669627bd3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/1471689$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/1471689$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/16144249$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Zhou, Kun</creatorcontrib><creatorcontrib>Du, Peng</creatorcontrib><creatorcontrib>Wang, Lifeng</creatorcontrib><creatorcontrib>Matsushita, Yasuyuki</creatorcontrib><creatorcontrib>Shi, Jiaoying</creatorcontrib><creatorcontrib>Guo, Baining</creatorcontrib><creatorcontrib>Shum, Heung-Yeung</creatorcontrib><title>Decorating surfaces with bidirectional texture functions</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>We present a system for decorating arbitrary surfaces with bidirectional texture functions (BTF). Our system generates BTFs in two steps. First, we automatically synthesize a BTF over the target surface from a given BTF sample. Then, we let the user interactively paint BTF patches onto the surface such that the painted patches seamlessly integrate with the background patterns. Our system is based on a patch-based texture synthesis approach known as quilting. We present a graphcut algorithm for BTF synthesis on surfaces and the algorithm works well for a wide variety of BTF samples, including those which present problems for existing algorithms. We also describe a graphcut texture painting algorithm for creating new surface imperfections (e.g., dirt, cracks, scratches) from existing imperfections found in input BTF samples. Using these algorithms, we can decorate surfaces with real-world textures that have spatially-variant reflectance, fine-scale geometry details, and surfaces imperfections. A particularly attractive feature of BTF painting is that it allows us to capture imperfections of real materials and paint them onto geometry models. We demonstrate the effectiveness of our system with examples.</description><subject>Algorithms</subject><subject>Computer Graphics</subject><subject>Decoration</subject><subject>Defects</subject><subject>Geometry</subject><subject>Graphics</subject><subject>Image Enhancement - methods</subject><subject>Image Interpretation, Computer-Assisted - methods</subject><subject>Imaging, Three-Dimensional - methods</subject><subject>Index Terms- Bidirectional texture function</subject><subject>Information Storage and Retrieval - methods</subject><subject>interactive surface painting</subject><subject>Mathematical analysis</subject><subject>Mathematical models</subject><subject>Paints</subject><subject>Pipelines</subject><subject>Reflectivity</subject><subject>Solid modeling</subject><subject>Surface cracks</subject><subject>Surface fitting</subject><subject>Surface layer</subject><subject>Surface Properties</subject><subject>Surface texture</subject><subject>Texture</subject><subject>texture synthesis</subject><issn>1077-2626</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2005</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNqF0c9LwzAUB_AgipvTmzdBige92Jk0WZp3lKlTGHiZXkuavmhH186kRf3vzX7AwIOe8sj78A3kS8gpo0PGKNzMXseTYULpaJiqPdJnIFhMR1Tuh5mmaZzIRPbIkfdzSpkQCg5Jj8kwJQL6RN2haZxuy_ot8p2z2qCPPsv2PcrLonRo2rKpdRW1-NV2DiPb1esrf0wOrK48nmzPAXl5uJ-NH-Pp8-RpfDuNDQdoY1kwwRXNc20Km2ORGEmFYZIjQ9CghbbGSgrWJkDDujBcYQ6FlCCTNC_4gFxtcpeu-ejQt9mi9AarStfYdD5TwTEGFIK8_FNKNRopYPxfmKQADFIV4MUvOG86F74jPCtTDjwkBnS9QcY13ju02dKVC-2-M0azVUPZqqFs1VC2zjzfZnb5Aosd3lYSwNkGlIi4W4uUSQX8B4EilHY</recordid><startdate>20050901</startdate><enddate>20050901</enddate><creator>Zhou, Kun</creator><creator>Du, Peng</creator><creator>Wang, Lifeng</creator><creator>Matsushita, Yasuyuki</creator><creator>Shi, Jiaoying</creator><creator>Guo, Baining</creator><creator>Shum, Heung-Yeung</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>7X8</scope><scope>F28</scope><scope>FR3</scope></search><sort><creationdate>20050901</creationdate><title>Decorating surfaces with bidirectional texture functions</title><author>Zhou, Kun ; Du, Peng ; Wang, Lifeng ; Matsushita, Yasuyuki ; Shi, Jiaoying ; Guo, Baining ; Shum, Heung-Yeung</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c399t-6d14380bbacdfbed2c604c163e1e9a9a4afcf609ff290ed2dc38eb9d669627bd3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Algorithms</topic><topic>Computer Graphics</topic><topic>Decoration</topic><topic>Defects</topic><topic>Geometry</topic><topic>Graphics</topic><topic>Image Enhancement - methods</topic><topic>Image Interpretation, Computer-Assisted - methods</topic><topic>Imaging, Three-Dimensional - methods</topic><topic>Index Terms- Bidirectional texture function</topic><topic>Information Storage and Retrieval - methods</topic><topic>interactive surface painting</topic><topic>Mathematical analysis</topic><topic>Mathematical models</topic><topic>Paints</topic><topic>Pipelines</topic><topic>Reflectivity</topic><topic>Solid modeling</topic><topic>Surface cracks</topic><topic>Surface fitting</topic><topic>Surface layer</topic><topic>Surface Properties</topic><topic>Surface texture</topic><topic>Texture</topic><topic>texture synthesis</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Zhou, Kun</creatorcontrib><creatorcontrib>Du, Peng</creatorcontrib><creatorcontrib>Wang, Lifeng</creatorcontrib><creatorcontrib>Matsushita, Yasuyuki</creatorcontrib><creatorcontrib>Shi, Jiaoying</creatorcontrib><creatorcontrib>Guo, Baining</creatorcontrib><creatorcontrib>Shum, Heung-Yeung</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>MEDLINE - Academic</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Zhou, Kun</au><au>Du, Peng</au><au>Wang, Lifeng</au><au>Matsushita, Yasuyuki</au><au>Shi, Jiaoying</au><au>Guo, Baining</au><au>Shum, Heung-Yeung</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Decorating surfaces with bidirectional texture functions</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><date>2005-09-01</date><risdate>2005</risdate><volume>11</volume><issue>5</issue><spage>519</spage><epage>528</epage><pages>519-528</pages><issn>1077-2626</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>We present a system for decorating arbitrary surfaces with bidirectional texture functions (BTF). Our system generates BTFs in two steps. First, we automatically synthesize a BTF over the target surface from a given BTF sample. Then, we let the user interactively paint BTF patches onto the surface such that the painted patches seamlessly integrate with the background patterns. Our system is based on a patch-based texture synthesis approach known as quilting. We present a graphcut algorithm for BTF synthesis on surfaces and the algorithm works well for a wide variety of BTF samples, including those which present problems for existing algorithms. We also describe a graphcut texture painting algorithm for creating new surface imperfections (e.g., dirt, cracks, scratches) from existing imperfections found in input BTF samples. Using these algorithms, we can decorate surfaces with real-world textures that have spatially-variant reflectance, fine-scale geometry details, and surfaces imperfections. A particularly attractive feature of BTF painting is that it allows us to capture imperfections of real materials and paint them onto geometry models. We demonstrate the effectiveness of our system with examples.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>16144249</pmid><doi>10.1109/TVCG.2005.78</doi><tpages>10</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 1077-2626 |
ispartof | IEEE transactions on visualization and computer graphics, 2005-09, Vol.11 (5), p.519-528 |
issn | 1077-2626 1941-0506 |
language | eng |
recordid | cdi_crossref_primary_10_1109_TVCG_2005_78 |
source | IEEE Electronic Library (IEL) |
subjects | Algorithms Computer Graphics Decoration Defects Geometry Graphics Image Enhancement - methods Image Interpretation, Computer-Assisted - methods Imaging, Three-Dimensional - methods Index Terms- Bidirectional texture function Information Storage and Retrieval - methods interactive surface painting Mathematical analysis Mathematical models Paints Pipelines Reflectivity Solid modeling Surface cracks Surface fitting Surface layer Surface Properties Surface texture Texture texture synthesis |
title | Decorating surfaces with bidirectional texture functions |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-13T01%3A31%3A19IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Decorating%20surfaces%20with%20bidirectional%20texture%20functions&rft.jtitle=IEEE%20transactions%20on%20visualization%20and%20computer%20graphics&rft.au=Zhou,%20Kun&rft.date=2005-09-01&rft.volume=11&rft.issue=5&rft.spage=519&rft.epage=528&rft.pages=519-528&rft.issn=1077-2626&rft.eissn=1941-0506&rft.coden=ITVGEA&rft_id=info:doi/10.1109/TVCG.2005.78&rft_dat=%3Cproquest_RIE%3E2350665421%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=867393855&rft_id=info:pmid/16144249&rft_ieee_id=1471689&rfr_iscdi=true |