Depth Sensation Enhancement for Multiple Virtual View Rendering
Depth information is an indispensable element in depth image-based rendering (DIBR) for three-dimensional (3-D) display. In this paper, we propose a novel depth sensation enhancement method to address the problems in multiple virtual view rendering. First, as the depth sensation is decreased when re...
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Veröffentlicht in: | IEEE transactions on multimedia 2015-04, Vol.17 (4), p.457-469 |
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description | Depth information is an indispensable element in depth image-based rendering (DIBR) for three-dimensional (3-D) display. In this paper, we propose a novel depth sensation enhancement method to address the problems in multiple virtual view rendering. First, as the depth sensation is decreased when rendering intermediate multiple virtual views, the basic principle of depth sensation enhancement is derived according to the number of rendering views. Second, with the increase of the scene complexity, it is difficult to ensure the depth sensation of all neighboring objects. The saliency analysis is adopted to give preferred guarantee to the depth sensation between the salient object and its neighbors. Then, the depth sensation enhancement for multiple virtual view rendering is performed based on a defined energy function built by the number of rendering views and the saliency analysis. Finally, considering the temporal consistency between adjacent frames, the depth sensation enhancement is extended to video applications with a newly designed energy function with energy term of temporal consistency preservation. Experimental results on a public database demonstrate that the proposed method can obtain promising performance in depth sensation. |
doi_str_mv | 10.1109/TMM.2015.2400823 |
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In this paper, we propose a novel depth sensation enhancement method to address the problems in multiple virtual view rendering. First, as the depth sensation is decreased when rendering intermediate multiple virtual views, the basic principle of depth sensation enhancement is derived according to the number of rendering views. Second, with the increase of the scene complexity, it is difficult to ensure the depth sensation of all neighboring objects. The saliency analysis is adopted to give preferred guarantee to the depth sensation between the salient object and its neighbors. Then, the depth sensation enhancement for multiple virtual view rendering is performed based on a defined energy function built by the number of rendering views and the saliency analysis. Finally, considering the temporal consistency between adjacent frames, the depth sensation enhancement is extended to video applications with a newly designed energy function with energy term of temporal consistency preservation. 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In this paper, we propose a novel depth sensation enhancement method to address the problems in multiple virtual view rendering. First, as the depth sensation is decreased when rendering intermediate multiple virtual views, the basic principle of depth sensation enhancement is derived according to the number of rendering views. Second, with the increase of the scene complexity, it is difficult to ensure the depth sensation of all neighboring objects. The saliency analysis is adopted to give preferred guarantee to the depth sensation between the salient object and its neighbors. Then, the depth sensation enhancement for multiple virtual view rendering is performed based on a defined energy function built by the number of rendering views and the saliency analysis. Finally, considering the temporal consistency between adjacent frames, the depth sensation enhancement is extended to video applications with a newly designed energy function with energy term of temporal consistency preservation. Experimental results on a public database demonstrate that the proposed method can obtain promising performance in depth sensation.</description><subject>Algorithm design and analysis</subject><subject>Color</subject><subject>Complexity theory</subject><subject>Depth image-based rendering (DIBR)</subject><subject>depth sensation enhancement</subject><subject>Image segmentation</subject><subject>just noticeable depth difference (JNDD)</subject><subject>multiple virtual view rendering</subject><subject>Rendering (computer graphics)</subject><subject>Three-dimensional displays</subject><subject>Visualization</subject><issn>1520-9210</issn><issn>1941-0077</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNo9j1FLwzAUhYMoOKfvgi_9A633Jm3SPInMTYUVQYuvJW1uXaXLStIh_ns7Nnw65-F8Bz7GbhESRND3ZVEkHDBLeAqQc3HGZqhTjAGUOp96xiHWHOGSXYXwDYBpBmrGHp5oGDfRB7lgxm7noqXbGNfQltwYtTsfFft-7Iaeos_Oj3vTT0k_0Ts5S75zX9fsojV9oJtTzlm5WpaLl3j99vy6eFzHDZdijFtpZds2SuUZprbRVmc8NTK3ttZKWiKpapnWUmOOUnBqQCDUPANjai5AzBkcbxu_C8FTWw2-2xr_WyFUB_9q8q8O_tXJf0LujkhHRP9zNR3nWos_2sFWZQ</recordid><startdate>201504</startdate><enddate>201504</enddate><creator>Lei, Jianjun</creator><creator>Zhang, Cuicui</creator><creator>Fang, Yuming</creator><creator>Gu, Zhouye</creator><creator>Ling, Nam</creator><creator>Hou, Chunping</creator><general>IEEE</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>201504</creationdate><title>Depth Sensation Enhancement for Multiple Virtual View Rendering</title><author>Lei, Jianjun ; Zhang, Cuicui ; Fang, Yuming ; Gu, Zhouye ; Ling, Nam ; Hou, Chunping</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c263t-f6d6ffc778514dc9d9524a68ddb976dee67b64b69181632ec0310b250aab2303</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Algorithm design and analysis</topic><topic>Color</topic><topic>Complexity theory</topic><topic>Depth image-based rendering (DIBR)</topic><topic>depth sensation enhancement</topic><topic>Image segmentation</topic><topic>just noticeable depth difference (JNDD)</topic><topic>multiple virtual view rendering</topic><topic>Rendering (computer graphics)</topic><topic>Three-dimensional displays</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lei, Jianjun</creatorcontrib><creatorcontrib>Zhang, Cuicui</creatorcontrib><creatorcontrib>Fang, Yuming</creatorcontrib><creatorcontrib>Gu, Zhouye</creatorcontrib><creatorcontrib>Ling, Nam</creatorcontrib><creatorcontrib>Hou, Chunping</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><jtitle>IEEE transactions on multimedia</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Lei, Jianjun</au><au>Zhang, Cuicui</au><au>Fang, Yuming</au><au>Gu, Zhouye</au><au>Ling, Nam</au><au>Hou, Chunping</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Depth Sensation Enhancement for Multiple Virtual View Rendering</atitle><jtitle>IEEE transactions on multimedia</jtitle><stitle>TMM</stitle><date>2015-04</date><risdate>2015</risdate><volume>17</volume><issue>4</issue><spage>457</spage><epage>469</epage><pages>457-469</pages><issn>1520-9210</issn><eissn>1941-0077</eissn><coden>ITMUF8</coden><abstract>Depth information is an indispensable element in depth image-based rendering (DIBR) for three-dimensional (3-D) display. In this paper, we propose a novel depth sensation enhancement method to address the problems in multiple virtual view rendering. First, as the depth sensation is decreased when rendering intermediate multiple virtual views, the basic principle of depth sensation enhancement is derived according to the number of rendering views. Second, with the increase of the scene complexity, it is difficult to ensure the depth sensation of all neighboring objects. The saliency analysis is adopted to give preferred guarantee to the depth sensation between the salient object and its neighbors. Then, the depth sensation enhancement for multiple virtual view rendering is performed based on a defined energy function built by the number of rendering views and the saliency analysis. Finally, considering the temporal consistency between adjacent frames, the depth sensation enhancement is extended to video applications with a newly designed energy function with energy term of temporal consistency preservation. Experimental results on a public database demonstrate that the proposed method can obtain promising performance in depth sensation.</abstract><pub>IEEE</pub><doi>10.1109/TMM.2015.2400823</doi><tpages>13</tpages></addata></record> |
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subjects | Algorithm design and analysis Color Complexity theory Depth image-based rendering (DIBR) depth sensation enhancement Image segmentation just noticeable depth difference (JNDD) multiple virtual view rendering Rendering (computer graphics) Three-dimensional displays Visualization |
title | Depth Sensation Enhancement for Multiple Virtual View Rendering |
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