3D Model-Based Gaze Tracking Via Iris Features With a Single Camera and a Single Light Source
Traditional 3D gaze estimation methods are usually based on the models of pupil refraction and corneal reflection. These methods typically rely on multiple light sources. The 3D gaze can be estimated using single-camera-single-light-source systems only when certain user-dependent eye parameters are...
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Veröffentlicht in: | IEEE transactions on human-machine systems 2021-04, Vol.51 (2), p.75-86 |
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description | Traditional 3D gaze estimation methods are usually based on the models of pupil refraction and corneal reflection. These methods typically rely on multiple light sources. The 3D gaze can be estimated using single-camera-single-light-source systems only when certain user-dependent eye parameters are available a priori , which is rarely the case. This article proposes a 3D gaze estimation method which works based on iris features using a single camera and a single light source. User-dependent eye parameters involving the iris radius and the cornea radius are user-calibrated. The 3D line-of-sight is estimated from the optical axis and the positional relationship between the optical axis and the visual axis, and then optimized using a binocular stereo vision model. The feasibility and robustness of the proposed method are assessed by simulations and practical experiments. The system configuration required by the method is simpler than that required by the state-of-the-art methods, which shows significant potential value, especially with regard to mobile device applications. |
doi_str_mv | 10.1109/THMS.2020.3035176 |
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These methods typically rely on multiple light sources. The 3D gaze can be estimated using single-camera-single-light-source systems only when certain user-dependent eye parameters are available a priori , which is rarely the case. This article proposes a 3D gaze estimation method which works based on iris features using a single camera and a single light source. User-dependent eye parameters involving the iris radius and the cornea radius are user-calibrated. The 3D line-of-sight is estimated from the optical axis and the positional relationship between the optical axis and the visual axis, and then optimized using a binocular stereo vision model. The feasibility and robustness of the proposed method are assessed by simulations and practical experiments. 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(IEEE) 2021</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c293t-b0d4ce148ea3fe546952569649f1505bf5fc99fc08b3c6c1bf2f54f71ac7929e3</citedby><cites>FETCH-LOGICAL-c293t-b0d4ce148ea3fe546952569649f1505bf5fc99fc08b3c6c1bf2f54f71ac7929e3</cites><orcidid>0000-0002-1233-621X ; 0000-0003-3828-5745 ; 0000-0002-5540-8068</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/9270574$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/9270574$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Liu, Jiahui</creatorcontrib><creatorcontrib>Chi, Jiannan</creatorcontrib><creatorcontrib>Hu, Wenxue</creatorcontrib><creatorcontrib>Wang, Zhiliang</creatorcontrib><title>3D Model-Based Gaze Tracking Via Iris Features With a Single Camera and a Single Light Source</title><title>IEEE transactions on human-machine systems</title><addtitle>THMS</addtitle><description>Traditional 3D gaze estimation methods are usually based on the models of pupil refraction and corneal reflection. These methods typically rely on multiple light sources. The 3D gaze can be estimated using single-camera-single-light-source systems only when certain user-dependent eye parameters are available a priori , which is rarely the case. This article proposes a 3D gaze estimation method which works based on iris features using a single camera and a single light source. User-dependent eye parameters involving the iris radius and the cornea radius are user-calibrated. The 3D line-of-sight is estimated from the optical axis and the positional relationship between the optical axis and the visual axis, and then optimized using a binocular stereo vision model. The feasibility and robustness of the proposed method are assessed by simulations and practical experiments. The system configuration required by the method is simpler than that required by the state-of-the-art methods, which shows significant potential value, especially with regard to mobile device applications.</description><subject>3D gaze estimation</subject><subject>Cameras</subject><subject>Cornea</subject><subject>Electronic devices</subject><subject>Estimation</subject><subject>Iris</subject><subject>iris radius</subject><subject>kappa angle</subject><subject>Light sources</subject><subject>Mathematical models</subject><subject>Parameters</subject><subject>Pupils</subject><subject>single-camera-single-light-source</subject><subject>Solid modeling</subject><subject>Three dimensional models</subject><subject>Three-dimensional displays</subject><issn>2168-2291</issn><issn>2168-2305</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpFkE1PAjEQhhujiQT5AcZLE8-L_djubo-K8pFAPIB6Mk23O4UisNguB_z1FkGdy0xm3nnf5EHompIupUTezYaTaZcRRrqccEHz7Ay1GM2KhHEizn9nJukl6oSwJLEKJoQoWuidP-JJXcEqedABKjzQX4BnXpsPt5njV6fxyLuA-6CbnYeA31yzwBpP43UFuKfX4DXWm-p_N3bzRYOn9c4buEIXVq8CdE69jV76T7PeMBk_D0a9-3FimORNUpIqNUDTAjS3INJMCiYymaXSUkFEaYU1UlpDipKbzNDSMitSm1Ntcskk8Da6Pfpuff25g9CoZczfxEjFRERCiMjTqKJHlfF1CB6s2nq31n6vKFEHkOoAUh1AqhPI-HNz_HEA8KeXLP9x_Aba4GyK</recordid><startdate>202104</startdate><enddate>202104</enddate><creator>Liu, Jiahui</creator><creator>Chi, Jiannan</creator><creator>Hu, Wenxue</creator><creator>Wang, Zhiliang</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>7TB</scope><scope>8FD</scope><scope>FR3</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-1233-621X</orcidid><orcidid>https://orcid.org/0000-0003-3828-5745</orcidid><orcidid>https://orcid.org/0000-0002-5540-8068</orcidid></search><sort><creationdate>202104</creationdate><title>3D Model-Based Gaze Tracking Via Iris Features With a Single Camera and a Single Light Source</title><author>Liu, Jiahui ; Chi, Jiannan ; Hu, Wenxue ; Wang, Zhiliang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c293t-b0d4ce148ea3fe546952569649f1505bf5fc99fc08b3c6c1bf2f54f71ac7929e3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>3D gaze estimation</topic><topic>Cameras</topic><topic>Cornea</topic><topic>Electronic devices</topic><topic>Estimation</topic><topic>Iris</topic><topic>iris radius</topic><topic>kappa angle</topic><topic>Light sources</topic><topic>Mathematical models</topic><topic>Parameters</topic><topic>Pupils</topic><topic>single-camera-single-light-source</topic><topic>Solid modeling</topic><topic>Three dimensional models</topic><topic>Three-dimensional displays</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Liu, Jiahui</creatorcontrib><creatorcontrib>Chi, Jiannan</creatorcontrib><creatorcontrib>Hu, Wenxue</creatorcontrib><creatorcontrib>Wang, Zhiliang</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE transactions on human-machine systems</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Liu, Jiahui</au><au>Chi, Jiannan</au><au>Hu, Wenxue</au><au>Wang, Zhiliang</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>3D Model-Based Gaze Tracking Via Iris Features With a Single Camera and a Single Light Source</atitle><jtitle>IEEE transactions on human-machine systems</jtitle><stitle>THMS</stitle><date>2021-04</date><risdate>2021</risdate><volume>51</volume><issue>2</issue><spage>75</spage><epage>86</epage><pages>75-86</pages><issn>2168-2291</issn><eissn>2168-2305</eissn><coden>ITHSA6</coden><abstract>Traditional 3D gaze estimation methods are usually based on the models of pupil refraction and corneal reflection. These methods typically rely on multiple light sources. The 3D gaze can be estimated using single-camera-single-light-source systems only when certain user-dependent eye parameters are available a priori , which is rarely the case. This article proposes a 3D gaze estimation method which works based on iris features using a single camera and a single light source. User-dependent eye parameters involving the iris radius and the cornea radius are user-calibrated. The 3D line-of-sight is estimated from the optical axis and the positional relationship between the optical axis and the visual axis, and then optimized using a binocular stereo vision model. The feasibility and robustness of the proposed method are assessed by simulations and practical experiments. 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subjects | 3D gaze estimation Cameras Cornea Electronic devices Estimation Iris iris radius kappa angle Light sources Mathematical models Parameters Pupils single-camera-single-light-source Solid modeling Three dimensional models Three-dimensional displays |
title | 3D Model-Based Gaze Tracking Via Iris Features With a Single Camera and a Single Light Source |
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