Experimental Evaluation of a Serious Game for Teaching Software Process Modeling

Software process modeling (SPM) is an important area of software engineering because it provides a basis for managing, automating, and supporting software process improvement (SPI). Teaching SPM is a challenging task, mainly because it lays great emphasis on theory and offers few practical exercises...

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Veröffentlicht in:IEEE transactions on education 2015-11, Vol.58 (4), p.289-296
Hauptverfasser: Oliveira Chaves, Rafael, Gresse von Wangenheim, Christiane, Costa Furtado, Julio Cezar, Ronaldo Bezerra Oliveira, Sandro, Santos, Alex, Favero, Eloi Luiz
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container_end_page 296
container_issue 4
container_start_page 289
container_title IEEE transactions on education
container_volume 58
creator Oliveira Chaves, Rafael
Gresse von Wangenheim, Christiane
Costa Furtado, Julio Cezar
Ronaldo Bezerra Oliveira, Sandro
Santos, Alex
Favero, Eloi Luiz
description Software process modeling (SPM) is an important area of software engineering because it provides a basis for managing, automating, and supporting software process improvement (SPI). Teaching SPM is a challenging task, mainly because it lays great emphasis on theory and offers few practical exercises. Furthermore, as yet few teaching approaches have aimed at teaching SPM by introducing innovative features, such as games. The use of games has mainly been focused on other areas of software engineering, for example software project management. In an attempt to fill this gap, this paper describes a formal experiment carried out to assess the learning effectiveness of a serious game (DesigMPS), designed to support the teaching of SPM, and to compare game-based learning with a project-based learning method. In the DesigMPS game, the student models a software process from an SPI perspective, based on the Brazilian SPI model (MPS.BR). The results indicate that playing the game can have a positive learning effect and results in a greater degree of learning effectiveness than does the project-based learning instructional method.
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subjects Active Learning
Comparative Analysis
Computational modeling
Computer Games
Computer programming
Computer Science Education
Computer Software
Course Descriptions
Educational Games
Educational Quality
Engineering Education
Foreign Countries
Games
Higher Education
Innovation
Instructional Effectiveness
Pretests Posttests
Project-based learning
Randomized Controlled Trials
Scores
serious game
Software
Software engineering
software engineering education
Software measurement
software process modeling
Statistical Analysis
Student Projects
Teaching Methods
Training
title Experimental Evaluation of a Serious Game for Teaching Software Process Modeling
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