Prototypes and paratypes: designing mobile and ubiquitous computing applications

Conducting user-centered design is a primary challenge in ubiquitous computing. Two kinds of prototyping techniques can be particularly effective for developing mobile and ubiquitous computing applications: compound prototypes and situated experience prototypes. Compound prototypes combine the final...

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Veröffentlicht in:IEEE pervasive computing 2005-10, Vol.4 (4), p.67-73
Hauptverfasser: Abowd, G.D., Hayes, G.R., Iachello, G., Kientz, J.A., Patel, S.N., Stevens, M.M., Truong, K.N.
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container_end_page 73
container_issue 4
container_start_page 67
container_title IEEE pervasive computing
container_volume 4
creator Abowd, G.D.
Hayes, G.R.
Iachello, G.
Kientz, J.A.
Patel, S.N.
Stevens, M.M.
Truong, K.N.
description Conducting user-centered design is a primary challenge in ubiquitous computing. Two kinds of prototyping techniques can be particularly effective for developing mobile and ubiquitous computing applications: compound prototypes and situated experience prototypes. Compound prototypes combine the final product's user interface (UI) with a computational implementation that runs on a separate system without the resource constraints of the target device. This model lets researchers and designers evaluate a new application's physicality and aesthetics as well as its functionality. Situated experience prototypes, or paratypes, include experimental protocols that attempt to reproduce user interaction with the system in real situations, and can optionally use common prototyping instruments such as paper mock-ups or physical props. Using our Personal Audio Loop (PAL) project as a case study, we discuss how you can fruitfully employ compound prototypes and paratypes when designing and developing mobile and ubiquitous computing applications.
doi_str_mv 10.1109/MPRV.2005.83
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subjects Computation
Conduction
Costs
Design engineering
Devices
HCI
Iterative methods
Measurement
Mobile computing
paratypes
Performance analysis
Pervasive computing
PRoP
Prototypes
Prototyping
rapid prototyping
Testing
Ubiquitous computing
User centered design
User interfaces
title Prototypes and paratypes: designing mobile and ubiquitous computing applications
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