Cost-Aware SFC Collaborative Scaling Based on Multi-Agent RL With Stackelberg Game

With the exponential growth of network computing demands, Service Function Chain (SFC) scaling can meet the evolving demands and provide more service functionalities, which is crucial for addressing the shortcomings of network resources. However, in multi-domain and heterogeneous edge networks, exis...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEEE internet of things journal 2024-11, p.1-1
Hauptverfasser: Yao, Jiamin, Xie, Yu, Mao, Qichao, Xu, Shuying
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 1
container_issue
container_start_page 1
container_title IEEE internet of things journal
container_volume
creator Yao, Jiamin
Xie, Yu
Mao, Qichao
Xu, Shuying
description With the exponential growth of network computing demands, Service Function Chain (SFC) scaling can meet the evolving demands and provide more service functionalities, which is crucial for addressing the shortcomings of network resources. However, in multi-domain and heterogeneous edge networks, existing SFC scaling methods aim to reduce the additional costs of delays and resources during scaling, which ignore the resource redundancy and accumulation caused by the high and low pressure of virtual network load. Additionally, the inappropriateness of selection order of inter-domain transit nodes and intra-domain service nodes leads to frequent SFC scaling and placement. To tackle these challenges, we propose a relative-cost-aware SFC collaborative scaling and placement mechanism (SFC-CSP) based on Multi-Agent Reinforcement Learning (MARL) with Stackelberg game. Firstly, we introduce a priority-based VNFs scaling queue to reduce the times of frequent SFC scaling. Then, to alleviate the imbalance between delay, resource redundancy, and resource accumulation, we establish a relative cost-based multi-objective optimization function. The aim is to minimize the delay cost, the relative computing resource cost, the storage resource cost, and bandwidth resource cost. Furthermore, to reduce the impact of selection order for inter-domain transit node and intra-domain service node on asynchronous SFC placement, we design an SFC-CSP mechanism based on MARL with Stackelberg game, considering the interaction between node action selections. Experimental results demonstrate that our proposed method not only achieves higher SFC acceptance rates compared with other methods, but also performs well in reducing end-to-end delay of SFC and resource accumulation.
doi_str_mv 10.1109/JIOT.2024.3509433
format Article
fullrecord <record><control><sourceid>crossref_RIE</sourceid><recordid>TN_cdi_crossref_primary_10_1109_JIOT_2024_3509433</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>10771973</ieee_id><sourcerecordid>10_1109_JIOT_2024_3509433</sourcerecordid><originalsourceid>FETCH-LOGICAL-c633-ff1503cb1ddb440a4bba40fc166bef3644b79de9d6a19752018fcc5b10b2d69a3</originalsourceid><addsrcrecordid>eNpNkN1Kw0AQRhdRsNQ-gODFvkDq_mXjXtZga6VSaAtehtnNbIymjexGxbc3ob3o1QzDnO-DQ8gtZ1POmbl_Wa53U8GEmsqUGSXlBRkJKbJEaS0uz_ZrMonxgzHWYyk3ekQ2eRu7ZPYLAel2ntO8bRqwbYCu_ukvDpr6UNFHiFjS9kBfv5uuTmYVHjq6WdG3unun2w7cJzYWQ0UXsMcbcuWhiTg5zTHZzZ92-XOyWi-W-WyVOC1l4j1PmXSWl6VVioGyFhTzjmtt0UutlM1MiabUwE2WCsYfvHOp5cyKUhuQY8KPsS60MQb0xVeo9xD-Cs6KQUsxaCkGLcVJS8_cHZkaEc_-s6zvkPIfcm1duA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Cost-Aware SFC Collaborative Scaling Based on Multi-Agent RL With Stackelberg Game</title><source>IEEE Electronic Library (IEL)</source><creator>Yao, Jiamin ; Xie, Yu ; Mao, Qichao ; Xu, Shuying</creator><creatorcontrib>Yao, Jiamin ; Xie, Yu ; Mao, Qichao ; Xu, Shuying</creatorcontrib><description>With the exponential growth of network computing demands, Service Function Chain (SFC) scaling can meet the evolving demands and provide more service functionalities, which is crucial for addressing the shortcomings of network resources. However, in multi-domain and heterogeneous edge networks, existing SFC scaling methods aim to reduce the additional costs of delays and resources during scaling, which ignore the resource redundancy and accumulation caused by the high and low pressure of virtual network load. Additionally, the inappropriateness of selection order of inter-domain transit nodes and intra-domain service nodes leads to frequent SFC scaling and placement. To tackle these challenges, we propose a relative-cost-aware SFC collaborative scaling and placement mechanism (SFC-CSP) based on Multi-Agent Reinforcement Learning (MARL) with Stackelberg game. Firstly, we introduce a priority-based VNFs scaling queue to reduce the times of frequent SFC scaling. Then, to alleviate the imbalance between delay, resource redundancy, and resource accumulation, we establish a relative cost-based multi-objective optimization function. The aim is to minimize the delay cost, the relative computing resource cost, the storage resource cost, and bandwidth resource cost. Furthermore, to reduce the impact of selection order for inter-domain transit node and intra-domain service node on asynchronous SFC placement, we design an SFC-CSP mechanism based on MARL with Stackelberg game, considering the interaction between node action selections. Experimental results demonstrate that our proposed method not only achieves higher SFC acceptance rates compared with other methods, but also performs well in reducing end-to-end delay of SFC and resource accumulation.</description><identifier>ISSN: 2327-4662</identifier><identifier>EISSN: 2327-4662</identifier><identifier>DOI: 10.1109/JIOT.2024.3509433</identifier><identifier>CODEN: IITJAU</identifier><language>eng</language><publisher>IEEE</publisher><subject>Collaboration ; Collaborative Optimization ; Costs ; Delays ; Games ; Heuristic algorithms ; Internet of Things ; Multi-Agent ; Optimization ; Peer-to-peer computing ; Redundancy ; Relative Cost ; Resource management ; SFC Scaling ; Stackelberg Game</subject><ispartof>IEEE internet of things journal, 2024-11, p.1-1</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed><orcidid>0000-0002-7269-2064 ; 0000-0002-0928-3823 ; 0000-0003-1986-4581</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/10771973$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27903,27904,54736</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/10771973$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Yao, Jiamin</creatorcontrib><creatorcontrib>Xie, Yu</creatorcontrib><creatorcontrib>Mao, Qichao</creatorcontrib><creatorcontrib>Xu, Shuying</creatorcontrib><title>Cost-Aware SFC Collaborative Scaling Based on Multi-Agent RL With Stackelberg Game</title><title>IEEE internet of things journal</title><addtitle>JIoT</addtitle><description>With the exponential growth of network computing demands, Service Function Chain (SFC) scaling can meet the evolving demands and provide more service functionalities, which is crucial for addressing the shortcomings of network resources. However, in multi-domain and heterogeneous edge networks, existing SFC scaling methods aim to reduce the additional costs of delays and resources during scaling, which ignore the resource redundancy and accumulation caused by the high and low pressure of virtual network load. Additionally, the inappropriateness of selection order of inter-domain transit nodes and intra-domain service nodes leads to frequent SFC scaling and placement. To tackle these challenges, we propose a relative-cost-aware SFC collaborative scaling and placement mechanism (SFC-CSP) based on Multi-Agent Reinforcement Learning (MARL) with Stackelberg game. Firstly, we introduce a priority-based VNFs scaling queue to reduce the times of frequent SFC scaling. Then, to alleviate the imbalance between delay, resource redundancy, and resource accumulation, we establish a relative cost-based multi-objective optimization function. The aim is to minimize the delay cost, the relative computing resource cost, the storage resource cost, and bandwidth resource cost. Furthermore, to reduce the impact of selection order for inter-domain transit node and intra-domain service node on asynchronous SFC placement, we design an SFC-CSP mechanism based on MARL with Stackelberg game, considering the interaction between node action selections. Experimental results demonstrate that our proposed method not only achieves higher SFC acceptance rates compared with other methods, but also performs well in reducing end-to-end delay of SFC and resource accumulation.</description><subject>Collaboration</subject><subject>Collaborative Optimization</subject><subject>Costs</subject><subject>Delays</subject><subject>Games</subject><subject>Heuristic algorithms</subject><subject>Internet of Things</subject><subject>Multi-Agent</subject><subject>Optimization</subject><subject>Peer-to-peer computing</subject><subject>Redundancy</subject><subject>Relative Cost</subject><subject>Resource management</subject><subject>SFC Scaling</subject><subject>Stackelberg Game</subject><issn>2327-4662</issn><issn>2327-4662</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpNkN1Kw0AQRhdRsNQ-gODFvkDq_mXjXtZga6VSaAtehtnNbIymjexGxbc3ob3o1QzDnO-DQ8gtZ1POmbl_Wa53U8GEmsqUGSXlBRkJKbJEaS0uz_ZrMonxgzHWYyk3ekQ2eRu7ZPYLAel2ntO8bRqwbYCu_ukvDpr6UNFHiFjS9kBfv5uuTmYVHjq6WdG3unun2w7cJzYWQ0UXsMcbcuWhiTg5zTHZzZ92-XOyWi-W-WyVOC1l4j1PmXSWl6VVioGyFhTzjmtt0UutlM1MiabUwE2WCsYfvHOp5cyKUhuQY8KPsS60MQb0xVeo9xD-Cs6KQUsxaCkGLcVJS8_cHZkaEc_-s6zvkPIfcm1duA</recordid><startdate>20241129</startdate><enddate>20241129</enddate><creator>Yao, Jiamin</creator><creator>Xie, Yu</creator><creator>Mao, Qichao</creator><creator>Xu, Shuying</creator><general>IEEE</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0002-7269-2064</orcidid><orcidid>https://orcid.org/0000-0002-0928-3823</orcidid><orcidid>https://orcid.org/0000-0003-1986-4581</orcidid></search><sort><creationdate>20241129</creationdate><title>Cost-Aware SFC Collaborative Scaling Based on Multi-Agent RL With Stackelberg Game</title><author>Yao, Jiamin ; Xie, Yu ; Mao, Qichao ; Xu, Shuying</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c633-ff1503cb1ddb440a4bba40fc166bef3644b79de9d6a19752018fcc5b10b2d69a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Collaboration</topic><topic>Collaborative Optimization</topic><topic>Costs</topic><topic>Delays</topic><topic>Games</topic><topic>Heuristic algorithms</topic><topic>Internet of Things</topic><topic>Multi-Agent</topic><topic>Optimization</topic><topic>Peer-to-peer computing</topic><topic>Redundancy</topic><topic>Relative Cost</topic><topic>Resource management</topic><topic>SFC Scaling</topic><topic>Stackelberg Game</topic><toplevel>online_resources</toplevel><creatorcontrib>Yao, Jiamin</creatorcontrib><creatorcontrib>Xie, Yu</creatorcontrib><creatorcontrib>Mao, Qichao</creatorcontrib><creatorcontrib>Xu, Shuying</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><jtitle>IEEE internet of things journal</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Yao, Jiamin</au><au>Xie, Yu</au><au>Mao, Qichao</au><au>Xu, Shuying</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Cost-Aware SFC Collaborative Scaling Based on Multi-Agent RL With Stackelberg Game</atitle><jtitle>IEEE internet of things journal</jtitle><stitle>JIoT</stitle><date>2024-11-29</date><risdate>2024</risdate><spage>1</spage><epage>1</epage><pages>1-1</pages><issn>2327-4662</issn><eissn>2327-4662</eissn><coden>IITJAU</coden><abstract>With the exponential growth of network computing demands, Service Function Chain (SFC) scaling can meet the evolving demands and provide more service functionalities, which is crucial for addressing the shortcomings of network resources. However, in multi-domain and heterogeneous edge networks, existing SFC scaling methods aim to reduce the additional costs of delays and resources during scaling, which ignore the resource redundancy and accumulation caused by the high and low pressure of virtual network load. Additionally, the inappropriateness of selection order of inter-domain transit nodes and intra-domain service nodes leads to frequent SFC scaling and placement. To tackle these challenges, we propose a relative-cost-aware SFC collaborative scaling and placement mechanism (SFC-CSP) based on Multi-Agent Reinforcement Learning (MARL) with Stackelberg game. Firstly, we introduce a priority-based VNFs scaling queue to reduce the times of frequent SFC scaling. Then, to alleviate the imbalance between delay, resource redundancy, and resource accumulation, we establish a relative cost-based multi-objective optimization function. The aim is to minimize the delay cost, the relative computing resource cost, the storage resource cost, and bandwidth resource cost. Furthermore, to reduce the impact of selection order for inter-domain transit node and intra-domain service node on asynchronous SFC placement, we design an SFC-CSP mechanism based on MARL with Stackelberg game, considering the interaction between node action selections. Experimental results demonstrate that our proposed method not only achieves higher SFC acceptance rates compared with other methods, but also performs well in reducing end-to-end delay of SFC and resource accumulation.</abstract><pub>IEEE</pub><doi>10.1109/JIOT.2024.3509433</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0002-7269-2064</orcidid><orcidid>https://orcid.org/0000-0002-0928-3823</orcidid><orcidid>https://orcid.org/0000-0003-1986-4581</orcidid></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 2327-4662
ispartof IEEE internet of things journal, 2024-11, p.1-1
issn 2327-4662
2327-4662
language eng
recordid cdi_crossref_primary_10_1109_JIOT_2024_3509433
source IEEE Electronic Library (IEL)
subjects Collaboration
Collaborative Optimization
Costs
Delays
Games
Heuristic algorithms
Internet of Things
Multi-Agent
Optimization
Peer-to-peer computing
Redundancy
Relative Cost
Resource management
SFC Scaling
Stackelberg Game
title Cost-Aware SFC Collaborative Scaling Based on Multi-Agent RL With Stackelberg Game
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-26T18%3A15%3A54IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-crossref_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Cost-Aware%20SFC%20Collaborative%20Scaling%20Based%20on%20Multi-Agent%20RL%20With%20Stackelberg%20Game&rft.jtitle=IEEE%20internet%20of%20things%20journal&rft.au=Yao,%20Jiamin&rft.date=2024-11-29&rft.spage=1&rft.epage=1&rft.pages=1-1&rft.issn=2327-4662&rft.eissn=2327-4662&rft.coden=IITJAU&rft_id=info:doi/10.1109/JIOT.2024.3509433&rft_dat=%3Ccrossref_RIE%3E10_1109_JIOT_2024_3509433%3C/crossref_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=10771973&rfr_iscdi=true