High-Bit-Depth Geometry Representation and Compression in MPEG Immersive Video System

Immersive video has been rapidly evolving as a new form of media for virtual reality (VR) applications, increasing demand for efficient compression and transmission techniques. As immersive videos comprise multiple two-dimensional videos, compressing these videos individually incurs a high computati...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEEE access 2024, Vol.12, p.189064-189072
Hauptverfasser: Lee, Yoonseob, Oh, Kwan-Jung, Lee, Gwangsoon, Oh, Byung Tae
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 189072
container_issue
container_start_page 189064
container_title IEEE access
container_volume 12
creator Lee, Yoonseob
Oh, Kwan-Jung
Lee, Gwangsoon
Oh, Byung Tae
description Immersive video has been rapidly evolving as a new form of media for virtual reality (VR) applications, increasing demand for efficient compression and transmission techniques. As immersive videos comprise multiple two-dimensional videos, compressing these videos individually incurs a high computational cost. MPEG has been standardizing immersive video coding, referred to as MPEG Immersive Video (MIV), wherein the redundant parts of immersive videos between views are pruned and combined into atlas videos, which are then coded using a conventional video codec. However, the original high-bit-depth geometry information is quantized to fit the conventional video codec during this process, leading to the loss of detailed sub-bit information. This paper presents a novel high-bit-depth geometry representation method, wherein the remaining bits after quantization are assigned to the chrominance channel to improve the performance of rendering the videos. Additionally, adequate preprocessing is proposed for bit assignment in the YUV 4:2:0 format. The performed experiments indicate that the proposed method reduces the BD-rate by approximately 7% on average by improving the rendering performance without modifying the existing MIV system.
doi_str_mv 10.1109/ACCESS.2024.3515116
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1109_ACCESS_2024_3515116</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>10792918</ieee_id><doaj_id>oai_doaj_org_article_7f251f651a2347c597a164e4af616586</doaj_id><sourcerecordid>3147528642</sourcerecordid><originalsourceid>FETCH-LOGICAL-c289t-ea9f09765066659a47f3feabd260b0e0304f0877456bafaa9647677667cff5053</originalsourceid><addsrcrecordid>eNpNUV1PGzEQPFVFIgJ-QXk4qc8X_Lk-P6bXECJRFRHoq-Vc1uAod05tg5R_30sPoezL7o5mZleaovhGyZRSom9mTTNfraaMMDHlkkpK4UsxYRR0xSWHryfzeXGV0pYMVQ-QVJPi-c6_vFY_fK5-4j6_lgsMHeZ4KB9xHzFhn232oS9tvymb0B2xdNx9X_56mC_KZddhTP4dyz9-g6FcHVLG7rI4c3aX8OqjXxTPt_On5q66_71YNrP7qmW1zhVa7YhWIAkASG2FctyhXW8YkDVBwolwpFZKSFhbZ60GoUApANU6J4nkF8Vy9N0EuzX76DsbDyZYb_4DIb4YG7Nvd2iUY5I6kNQyLlQrtbIUBArrgIKsYfD6PnrtY_j7himbbXiL_fC-4VQoyWoQbGDxkdXGkFJE93mVEnOMw4xxmGMc5iOOQXU9qjwiniiUZprW_B9XNIQh</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3147528642</pqid></control><display><type>article</type><title>High-Bit-Depth Geometry Representation and Compression in MPEG Immersive Video System</title><source>IEEE Open Access Journals</source><source>DOAJ Directory of Open Access Journals</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><creator>Lee, Yoonseob ; Oh, Kwan-Jung ; Lee, Gwangsoon ; Oh, Byung Tae</creator><creatorcontrib>Lee, Yoonseob ; Oh, Kwan-Jung ; Lee, Gwangsoon ; Oh, Byung Tae</creatorcontrib><description>Immersive video has been rapidly evolving as a new form of media for virtual reality (VR) applications, increasing demand for efficient compression and transmission techniques. As immersive videos comprise multiple two-dimensional videos, compressing these videos individually incurs a high computational cost. MPEG has been standardizing immersive video coding, referred to as MPEG Immersive Video (MIV), wherein the redundant parts of immersive videos between views are pruned and combined into atlas videos, which are then coded using a conventional video codec. However, the original high-bit-depth geometry information is quantized to fit the conventional video codec during this process, leading to the loss of detailed sub-bit information. This paper presents a novel high-bit-depth geometry representation method, wherein the remaining bits after quantization are assigned to the chrominance channel to improve the performance of rendering the videos. Additionally, adequate preprocessing is proposed for bit assignment in the YUV 4:2:0 format. The performed experiments indicate that the proposed method reduces the BD-rate by approximately 7% on average by improving the rendering performance without modifying the existing MIV system.</description><identifier>ISSN: 2169-3536</identifier><identifier>EISSN: 2169-3536</identifier><identifier>DOI: 10.1109/ACCESS.2024.3515116</identifier><identifier>CODEN: IAECCG</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>Codec ; Computational efficiency ; depth colorization ; Geometry ; geometry representation ; High-bit-depth representation ; Image coding ; Image color analysis ; immersive video ; Media ; MPEG encoders ; Performance enhancement ; Quantization (signal) ; Rendering ; Rendering (computer graphics) ; Representations ; Transform coding ; Video codecs ; Video compression ; Video transmission ; Virtual reality</subject><ispartof>IEEE access, 2024, Vol.12, p.189064-189072</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2024</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c289t-ea9f09765066659a47f3feabd260b0e0304f0877456bafaa9647677667cff5053</cites><orcidid>0009-0000-7186-7363 ; 0000-0003-1437-2422</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/10792918$$EHTML$$P50$$Gieee$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,860,2096,4010,27610,27900,27901,27902,54908</link.rule.ids></links><search><creatorcontrib>Lee, Yoonseob</creatorcontrib><creatorcontrib>Oh, Kwan-Jung</creatorcontrib><creatorcontrib>Lee, Gwangsoon</creatorcontrib><creatorcontrib>Oh, Byung Tae</creatorcontrib><title>High-Bit-Depth Geometry Representation and Compression in MPEG Immersive Video System</title><title>IEEE access</title><addtitle>Access</addtitle><description>Immersive video has been rapidly evolving as a new form of media for virtual reality (VR) applications, increasing demand for efficient compression and transmission techniques. As immersive videos comprise multiple two-dimensional videos, compressing these videos individually incurs a high computational cost. MPEG has been standardizing immersive video coding, referred to as MPEG Immersive Video (MIV), wherein the redundant parts of immersive videos between views are pruned and combined into atlas videos, which are then coded using a conventional video codec. However, the original high-bit-depth geometry information is quantized to fit the conventional video codec during this process, leading to the loss of detailed sub-bit information. This paper presents a novel high-bit-depth geometry representation method, wherein the remaining bits after quantization are assigned to the chrominance channel to improve the performance of rendering the videos. Additionally, adequate preprocessing is proposed for bit assignment in the YUV 4:2:0 format. The performed experiments indicate that the proposed method reduces the BD-rate by approximately 7% on average by improving the rendering performance without modifying the existing MIV system.</description><subject>Codec</subject><subject>Computational efficiency</subject><subject>depth colorization</subject><subject>Geometry</subject><subject>geometry representation</subject><subject>High-bit-depth representation</subject><subject>Image coding</subject><subject>Image color analysis</subject><subject>immersive video</subject><subject>Media</subject><subject>MPEG encoders</subject><subject>Performance enhancement</subject><subject>Quantization (signal)</subject><subject>Rendering</subject><subject>Rendering (computer graphics)</subject><subject>Representations</subject><subject>Transform coding</subject><subject>Video codecs</subject><subject>Video compression</subject><subject>Video transmission</subject><subject>Virtual reality</subject><issn>2169-3536</issn><issn>2169-3536</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>ESBDL</sourceid><sourceid>RIE</sourceid><sourceid>DOA</sourceid><recordid>eNpNUV1PGzEQPFVFIgJ-QXk4qc8X_Lk-P6bXECJRFRHoq-Vc1uAod05tg5R_30sPoezL7o5mZleaovhGyZRSom9mTTNfraaMMDHlkkpK4UsxYRR0xSWHryfzeXGV0pYMVQ-QVJPi-c6_vFY_fK5-4j6_lgsMHeZ4KB9xHzFhn232oS9tvymb0B2xdNx9X_56mC_KZddhTP4dyz9-g6FcHVLG7rI4c3aX8OqjXxTPt_On5q66_71YNrP7qmW1zhVa7YhWIAkASG2FctyhXW8YkDVBwolwpFZKSFhbZ60GoUApANU6J4nkF8Vy9N0EuzX76DsbDyZYb_4DIb4YG7Nvd2iUY5I6kNQyLlQrtbIUBArrgIKsYfD6PnrtY_j7himbbXiL_fC-4VQoyWoQbGDxkdXGkFJE93mVEnOMw4xxmGMc5iOOQXU9qjwiniiUZprW_B9XNIQh</recordid><startdate>2024</startdate><enddate>2024</enddate><creator>Lee, Yoonseob</creator><creator>Oh, Kwan-Jung</creator><creator>Lee, Gwangsoon</creator><creator>Oh, Byung Tae</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>ESBDL</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>7SR</scope><scope>8BQ</scope><scope>8FD</scope><scope>JG9</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>DOA</scope><orcidid>https://orcid.org/0009-0000-7186-7363</orcidid><orcidid>https://orcid.org/0000-0003-1437-2422</orcidid></search><sort><creationdate>2024</creationdate><title>High-Bit-Depth Geometry Representation and Compression in MPEG Immersive Video System</title><author>Lee, Yoonseob ; Oh, Kwan-Jung ; Lee, Gwangsoon ; Oh, Byung Tae</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c289t-ea9f09765066659a47f3feabd260b0e0304f0877456bafaa9647677667cff5053</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Codec</topic><topic>Computational efficiency</topic><topic>depth colorization</topic><topic>Geometry</topic><topic>geometry representation</topic><topic>High-bit-depth representation</topic><topic>Image coding</topic><topic>Image color analysis</topic><topic>immersive video</topic><topic>Media</topic><topic>MPEG encoders</topic><topic>Performance enhancement</topic><topic>Quantization (signal)</topic><topic>Rendering</topic><topic>Rendering (computer graphics)</topic><topic>Representations</topic><topic>Transform coding</topic><topic>Video codecs</topic><topic>Video compression</topic><topic>Video transmission</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lee, Yoonseob</creatorcontrib><creatorcontrib>Oh, Kwan-Jung</creatorcontrib><creatorcontrib>Lee, Gwangsoon</creatorcontrib><creatorcontrib>Oh, Byung Tae</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE Open Access Journals</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Xplore</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics &amp; Communications Abstracts</collection><collection>Engineered Materials Abstracts</collection><collection>METADEX</collection><collection>Technology Research Database</collection><collection>Materials Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>IEEE access</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lee, Yoonseob</au><au>Oh, Kwan-Jung</au><au>Lee, Gwangsoon</au><au>Oh, Byung Tae</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>High-Bit-Depth Geometry Representation and Compression in MPEG Immersive Video System</atitle><jtitle>IEEE access</jtitle><stitle>Access</stitle><date>2024</date><risdate>2024</risdate><volume>12</volume><spage>189064</spage><epage>189072</epage><pages>189064-189072</pages><issn>2169-3536</issn><eissn>2169-3536</eissn><coden>IAECCG</coden><abstract>Immersive video has been rapidly evolving as a new form of media for virtual reality (VR) applications, increasing demand for efficient compression and transmission techniques. As immersive videos comprise multiple two-dimensional videos, compressing these videos individually incurs a high computational cost. MPEG has been standardizing immersive video coding, referred to as MPEG Immersive Video (MIV), wherein the redundant parts of immersive videos between views are pruned and combined into atlas videos, which are then coded using a conventional video codec. However, the original high-bit-depth geometry information is quantized to fit the conventional video codec during this process, leading to the loss of detailed sub-bit information. This paper presents a novel high-bit-depth geometry representation method, wherein the remaining bits after quantization are assigned to the chrominance channel to improve the performance of rendering the videos. Additionally, adequate preprocessing is proposed for bit assignment in the YUV 4:2:0 format. The performed experiments indicate that the proposed method reduces the BD-rate by approximately 7% on average by improving the rendering performance without modifying the existing MIV system.</abstract><cop>Piscataway</cop><pub>IEEE</pub><doi>10.1109/ACCESS.2024.3515116</doi><tpages>9</tpages><orcidid>https://orcid.org/0009-0000-7186-7363</orcidid><orcidid>https://orcid.org/0000-0003-1437-2422</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 2169-3536
ispartof IEEE access, 2024, Vol.12, p.189064-189072
issn 2169-3536
2169-3536
language eng
recordid cdi_crossref_primary_10_1109_ACCESS_2024_3515116
source IEEE Open Access Journals; DOAJ Directory of Open Access Journals; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals
subjects Codec
Computational efficiency
depth colorization
Geometry
geometry representation
High-bit-depth representation
Image coding
Image color analysis
immersive video
Media
MPEG encoders
Performance enhancement
Quantization (signal)
Rendering
Rendering (computer graphics)
Representations
Transform coding
Video codecs
Video compression
Video transmission
Virtual reality
title High-Bit-Depth Geometry Representation and Compression in MPEG Immersive Video System
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-29T22%3A48%3A56IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=High-Bit-Depth%20Geometry%20Representation%20and%20Compression%20in%20MPEG%20Immersive%20Video%20System&rft.jtitle=IEEE%20access&rft.au=Lee,%20Yoonseob&rft.date=2024&rft.volume=12&rft.spage=189064&rft.epage=189072&rft.pages=189064-189072&rft.issn=2169-3536&rft.eissn=2169-3536&rft.coden=IAECCG&rft_id=info:doi/10.1109/ACCESS.2024.3515116&rft_dat=%3Cproquest_cross%3E3147528642%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3147528642&rft_id=info:pmid/&rft_ieee_id=10792918&rft_doaj_id=oai_doaj_org_article_7f251f651a2347c597a164e4af616586&rfr_iscdi=true