Where am I? What am I looking at? (cinematography)

The author considers the problem, in making space movies, of figuring out where to place the camera and in what direction to point it to get an interesting picture. He develops an approach whereby the program is told what is to appear on the screen and determines where to place and point the camera....

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Veröffentlicht in:IEEE computer graphics and applications 1988-07, Vol.8 (4), p.76-81
1. Verfasser: Blinn, J.
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container_title IEEE computer graphics and applications
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creator Blinn, J.
description The author considers the problem, in making space movies, of figuring out where to place the camera and in what direction to point it to get an interesting picture. He develops an approach whereby the program is told what is to appear on the screen and determines where to place and point the camera. He bases the approach on the standard 'look at' transformation.< >
doi_str_mv 10.1109/38.7751
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ispartof IEEE computer graphics and applications, 1988-07, Vol.8 (4), p.76-81
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source IEEE Electronic Library (IEL)
subjects Algebra
Cameras
Cinematography
Computer graphics
Equations
Layout
Moon
Motion pictures
Planets
Space vehicles
title Where am I? What am I looking at? (cinematography)
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