Generating extraterrestrial terrain
In recent years, generating both realistic and fanciful terrain has roused substantial interest among computer graphics specialists, motion picture and special-effects artists, geologists, and even mathematicians. Most fractal terrain models have been based on Fourier filtering, midpoint displacemen...
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Veröffentlicht in: | IEEE computer graphics and applications 1995-03, Vol.15 (2), p.18-21 |
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Format: | Magazinearticle |
Sprache: | eng |
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Online-Zugang: | Volltext bestellen |
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