Generating extraterrestrial terrain

In recent years, generating both realistic and fanciful terrain has roused substantial interest among computer graphics specialists, motion picture and special-effects artists, geologists, and even mathematicians. Most fractal terrain models have been based on Fourier filtering, midpoint displacemen...

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Veröffentlicht in:IEEE computer graphics and applications 1995-03, Vol.15 (2), p.18-21
1. Verfasser: Pickover, C.A.
Format: Magazinearticle
Sprache:eng
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