When You Exercise Your Avatar in a Virtual Game: The Role of Avatars’ Body Shape and Behavior in Users’ Health Behavior

Abstract We experience virtual worlds as avatars—we dress, move, engage in activities or interact with other users as avatars. Recent studies suggest that embodying an avatar does not only influence users’ behavior in a virtual environment, but it can also change users’ behavior in reality. However,...

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Veröffentlicht in:Interacting with computers 2017-05, Vol.29 (3), p.455-466
Hauptverfasser: Joo, Yeon Kyoung, Kim, Kyungbo
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
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