Comments on the Article 'Characterising and Measuring User Experiences in Digital Games' by IJsselsteijn et al. (2007)
The article under review was written by a group of researchers at the Game Experience Research Lab based in Eindhoven University of Technology. Four aims are outlined; (1) To describe the challenge of adequately characterizing and measuring experiences associated with playing digital games; (2) To d...
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Veröffentlicht in: | Interacting with computers 2013-07, Vol.25 (4), p.287-289, Article 287 |
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description | The article under review was written by a group of researchers at the Game Experience Research Lab based in Eindhoven University of Technology. Four aims are outlined; (1) To describe the challenge of adequately characterizing and measuring experiences associated with playing digital games; (2) To discuss the applicability of traditional usability metrics to user-centred game design; (3) To highlight the concepts of flow and immersion as candidates for evaluating game play; (4) To describe the multi-measure approach they employ to this end. |
doi_str_mv | 10.1093/iwc/iwt015 |
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source | Oxford University Press Journals All Titles (1996-Current) |
title | Comments on the Article 'Characterising and Measuring User Experiences in Digital Games' by IJsselsteijn et al. (2007) |
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