A GPU-based Real-time Software Correlation System for the Murchison Widefield Array Prototype
Modern graphics processing units (GPUs) are inexpensive commodity hardware that offer Tflop/s theoretical computing capacity. GPUs are well suited to many compute-intensive tasks including digital signal processing. We describe the implementation and performance of a GPU-based digital correlator for...
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Veröffentlicht in: | Publications of the Astronomical Society of the Pacific 2009-08, Vol.121 (882), p.857-865 |
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creator | Wayth, Randall B. Greenhill, Lincoln J. Briggs, Frank H. |
description | Modern graphics processing units (GPUs) are inexpensive commodity hardware that offer Tflop/s theoretical computing capacity. GPUs are well suited to many compute-intensive tasks including digital signal processing. We describe the implementation and performance of a GPU-based digital correlator for radio astronomy. The correlator is implemented using the NVIDIA CUDA development environment. We evaluate three design options on two generations of NVIDIA hardware. The different designs utilize the internal registers, shared memory, and multiprocessors in different ways. We find that optimal performance is achieved with the design that minimizes global memory reads on recent generations of hardware. The GPU-based correlator outperforms a single-threaded CPU equivalent by a factor of 60 for a 32-antenna array, and runs on commodity PC hardware. The extra compute capability provided by the GPU maximizes the correlation capability of a PC while retaining the fast development time associated with using standard hardware, networking, and programming languages. In this way, a GPU-based correlation system represents a middle ground in design space between high performance, custom-built hardware, and pure CPU-based software correlation. The correlator was deployed at the Murchison Widefield Array 32-antenna prototype system where it ran in real time for extended periods. We briefly describe the data capture, streaming, and correlation system for the prototype array. |
doi_str_mv | 10.1086/605334 |
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GPUs are well suited to many compute-intensive tasks including digital signal processing. We describe the implementation and performance of a GPU-based digital correlator for radio astronomy. The correlator is implemented using the NVIDIA CUDA development environment. We evaluate three design options on two generations of NVIDIA hardware. The different designs utilize the internal registers, shared memory, and multiprocessors in different ways. We find that optimal performance is achieved with the design that minimizes global memory reads on recent generations of hardware. The GPU-based correlator outperforms a single-threaded CPU equivalent by a factor of 60 for a 32-antenna array, and runs on commodity PC hardware. The extra compute capability provided by the GPU maximizes the correlation capability of a PC while retaining the fast development time associated with using standard hardware, networking, and programming languages. In this way, a GPU-based correlation system represents a middle ground in design space between high performance, custom-built hardware, and pure CPU-based software correlation. The correlator was deployed at the Murchison Widefield Array 32-antenna prototype system where it ran in real time for extended periods. We briefly describe the data capture, streaming, and correlation system for the prototype array.</description><subject>Antenna arrays</subject><subject>Antennas</subject><subject>Astronomy</subject><subject>Computer memory</subject><subject>Computer software</subject><subject>Correlations</subject><subject>Design</subject><subject>Earth, ocean, space</subject><subject>Exact sciences and technology</subject><subject>Multiprocessors</subject><subject>Radio astronomy</subject><subject>Signal bandwidth</subject><subject>Spectral correlation</subject><issn>0004-6280</issn><issn>1538-3873</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2009</creationdate><recordtype>article</recordtype><recordid>eNp10MFKAzEQBuAgCtaqzxAQvUWTnWyaPZaiVahYrMWTLGl2lqZsmyWJyL69KyvenMsc5uOH-Qm5FPxWcK3uFM8B5BEZiRw0Az2BYzLinEumMs1PyVmMO86F0IKPyMeUzpdrtjERK_qKpmHJ7ZGufJ2-TEA68yFgY5LzB7rqYsI9rX2gaYv0-TPYrYv94d1VWDtsKjoNwXR0GXzyqWvxnJzUpol48bvHZP1w_zZ7ZIuX-dNsumAWBCQGmJtCSAsoCqmybJLbjSxU0X-icgVaWLDKVHkuEbjQWGgNEw3cVv1Io2FMboZcG3yMAeuyDW5vQlcKXv6UUg6l9PB6gK2J1jR1MAfr4p_OhJaSZ0Xvrga3i8mH_9K-Aeiwalc</recordid><startdate>20090801</startdate><enddate>20090801</enddate><creator>Wayth, Randall B.</creator><creator>Greenhill, Lincoln J.</creator><creator>Briggs, Frank H.</creator><general>University of Chicago Press</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20090801</creationdate><title>A GPU-based Real-time Software Correlation System for the Murchison Widefield Array Prototype</title><author>Wayth, Randall B. ; Greenhill, Lincoln J. ; Briggs, Frank H.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c313t-3e5a914c3e19462275cb4969605656381c3c6ad554e3018e98837830cdddd4a83</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Antenna arrays</topic><topic>Antennas</topic><topic>Astronomy</topic><topic>Computer memory</topic><topic>Computer software</topic><topic>Correlations</topic><topic>Design</topic><topic>Earth, ocean, space</topic><topic>Exact sciences and technology</topic><topic>Multiprocessors</topic><topic>Radio astronomy</topic><topic>Signal bandwidth</topic><topic>Spectral correlation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wayth, Randall B.</creatorcontrib><creatorcontrib>Greenhill, Lincoln J.</creatorcontrib><creatorcontrib>Briggs, Frank H.</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><jtitle>Publications of the Astronomical Society of the Pacific</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wayth, Randall B.</au><au>Greenhill, Lincoln J.</au><au>Briggs, Frank H.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A GPU-based Real-time Software Correlation System for the Murchison Widefield Array Prototype</atitle><jtitle>Publications of the Astronomical Society of the Pacific</jtitle><date>2009-08-01</date><risdate>2009</risdate><volume>121</volume><issue>882</issue><spage>857</spage><epage>865</epage><pages>857-865</pages><issn>0004-6280</issn><eissn>1538-3873</eissn><coden>PASPAU</coden><abstract>Modern graphics processing units (GPUs) are inexpensive commodity hardware that offer Tflop/s theoretical computing capacity. GPUs are well suited to many compute-intensive tasks including digital signal processing. We describe the implementation and performance of a GPU-based digital correlator for radio astronomy. The correlator is implemented using the NVIDIA CUDA development environment. We evaluate three design options on two generations of NVIDIA hardware. The different designs utilize the internal registers, shared memory, and multiprocessors in different ways. We find that optimal performance is achieved with the design that minimizes global memory reads on recent generations of hardware. The GPU-based correlator outperforms a single-threaded CPU equivalent by a factor of 60 for a 32-antenna array, and runs on commodity PC hardware. The extra compute capability provided by the GPU maximizes the correlation capability of a PC while retaining the fast development time associated with using standard hardware, networking, and programming languages. 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subjects | Antenna arrays Antennas Astronomy Computer memory Computer software Correlations Design Earth, ocean, space Exact sciences and technology Multiprocessors Radio astronomy Signal bandwidth Spectral correlation |
title | A GPU-based Real-time Software Correlation System for the Murchison Widefield Array Prototype |
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