GPU ray casting method for visualizing 3D pipelines in a virtual globe
Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visu...
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Veröffentlicht in: | International journal of digital earth 2019-04, Vol.12 (4), p.428-441 |
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description | Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. Moreover, compared with the traditional polygon-based method, the method facilitates a 20% increase in rendering frame rate for the same pixel level accuracy display effect. It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency. |
doi_str_mv | 10.1080/17538947.2018.1429504 |
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As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. 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It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency.</description><subject>3D visualization</subject><subject>Coding</subject><subject>Frameworks</subject><subject>massive pipeline</subject><subject>Methods</subject><subject>multiscale visualization</subject><subject>Pipelines</subject><subject>Pixels</subject><subject>ray casting method</subject><subject>Rendering</subject><subject>Submarine pipelines</subject><subject>Virtual globe</subject><subject>Visualization</subject><issn>1753-8947</issn><issn>1753-8955</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>DOA</sourceid><recordid>eNp9kE1LAzEQhhdR8PMnCAHPrZPdSZPcFL9B0IOew5hNasp2U5OtUn-9qVWPnhLemXlmeKrqmMOYg4JTLkWjNMpxDVyNOdZaAG5Ve-t8pLQQ239_lLvVfs4zgAkgNnvV9c3jM0u0YpbyEPopm7vhNbbMx8TeQ15SFz7XcXPJFmHhutC7zELPqFTTUMps2sUXd1jteOqyO_p5D6rn66uni9vR_cPN3cX5_cgi4DCyDohPrFfgasAWnUWF8sVLqJ2QSgoBHm2LKFC10nNRayWQnNTSk6KmOajuNtw20swsUphTWplIwXwHMU0NpSHYzpnCJw3YQGMFugnqCS8Izh35ukaJhXWyYS1SfFu6PJhZXKa-nG9qrssNwIUuXWLTZVPMOTn_t5WDWes3v_rNWr_50V_mzjZzoS8u5_QRU9eagVZdTD5Rb0M2zf-ILwzviUw</recordid><startdate>20190403</startdate><enddate>20190403</enddate><creator>Wu, Zhaocong</creator><creator>Wang, Nan</creator><creator>Shao, Jie</creator><creator>Deng, Guohui</creator><general>Taylor & Francis</general><general>Taylor & Francis Ltd</general><general>Taylor & Francis Group</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7ST</scope><scope>7UA</scope><scope>8FD</scope><scope>C1K</scope><scope>F1W</scope><scope>FR3</scope><scope>H8D</scope><scope>H96</scope><scope>KR7</scope><scope>L.G</scope><scope>L7M</scope><scope>SOI</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0003-4659-5938</orcidid></search><sort><creationdate>20190403</creationdate><title>GPU ray casting method for visualizing 3D pipelines in a virtual globe</title><author>Wu, Zhaocong ; Wang, Nan ; Shao, Jie ; Deng, Guohui</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c404t-ce0a16cf80e204d4ec4847bf702e5787550f4cd44548d7f1529854ae797fa8a33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>3D visualization</topic><topic>Coding</topic><topic>Frameworks</topic><topic>massive pipeline</topic><topic>Methods</topic><topic>multiscale visualization</topic><topic>Pipelines</topic><topic>Pixels</topic><topic>ray casting method</topic><topic>Rendering</topic><topic>Submarine pipelines</topic><topic>Virtual globe</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wu, Zhaocong</creatorcontrib><creatorcontrib>Wang, Nan</creatorcontrib><creatorcontrib>Shao, Jie</creatorcontrib><creatorcontrib>Deng, Guohui</creatorcontrib><collection>CrossRef</collection><collection>Environment Abstracts</collection><collection>Water Resources Abstracts</collection><collection>Technology Research Database</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ASFA: Aquatic Sciences and Fisheries Abstracts</collection><collection>Engineering Research Database</collection><collection>Aerospace Database</collection><collection>Aquatic Science & Fisheries Abstracts (ASFA) 2: Ocean Technology, Policy & Non-Living Resources</collection><collection>Civil Engineering Abstracts</collection><collection>Aquatic Science & Fisheries Abstracts (ASFA) Professional</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Environment Abstracts</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>International journal of digital earth</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wu, Zhaocong</au><au>Wang, Nan</au><au>Shao, Jie</au><au>Deng, Guohui</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>GPU ray casting method for visualizing 3D pipelines in a virtual globe</atitle><jtitle>International journal of digital earth</jtitle><date>2019-04-03</date><risdate>2019</risdate><volume>12</volume><issue>4</issue><spage>428</spage><epage>441</epage><pages>428-441</pages><issn>1753-8947</issn><eissn>1753-8955</eissn><abstract>Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. 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subjects | 3D visualization Coding Frameworks massive pipeline Methods multiscale visualization Pipelines Pixels ray casting method Rendering Submarine pipelines Virtual globe Visualization |
title | GPU ray casting method for visualizing 3D pipelines in a virtual globe |
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