Interacting with the past, present, and future of exergames: At the beginning of a new life cycle of video games?

Exergames are the result of changes in the games which preceded them. The last cycle of video game consoles arrived with add-on devices which allowed for this new genre of gaming. These devices allowed users to move their bodies to interact with the game. A new cycle of gaming consoles will offer in...

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Veröffentlicht in:Loisir et société 2015-01, Vol.38 (1), p.55-73
Hauptverfasser: Kooiman, Brian J., Sheehan, Dwayne P.
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description Exergames are the result of changes in the games which preceded them. The last cycle of video game consoles arrived with add-on devices which allowed for this new genre of gaming. These devices allowed users to move their bodies to interact with the game. A new cycle of gaming consoles will offer increased device sensitivity and responsiveness, opening the door for improved game play. In the future, predicted improvements in game play will make exergaming even more engaging and realistic. Emerging technology such as smartphones with exergame-type apps, smart watches, and smart glasses may enable increased realism through mobile play. More people may become involved as new innovative uses for and types of games evolve. Future massive open online exergames may yield new opportunities for increased exergame participation. Exergaming stands poised to integrate movement and technology in ways which today's visionaries, innovators, and populace can only imagine.
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subjects body
corps
electronic games
exergame
exergames
histoire
jeux vidéo
leisure
loisir
video history
title Interacting with the past, present, and future of exergames: At the beginning of a new life cycle of video games?
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