EPIC: a framework for using video games in ethics education

Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived fr...

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Veröffentlicht in:Journal of moral education 2015-10, Vol.44 (4), p.393-424
1. Verfasser: Schrier, Karen
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description Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development, learning, and ethical decision-making models, including frameworks and theories associated with games and ethics, as well as prior empirical and theoretical research literature. The EPIC Framework consists of seven ethics education goals (e.g., building ethical awareness, practicing reflection, and enhancing character), and 12 strategies associated with ethics education, which are also present in video games (e.g., role-play, modeling, and simulation). Each of the framework's categories is described in detail, and the limitations of the framework are also discussed.
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identifier ISSN: 0305-7240
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source Applied Social Sciences Index & Abstracts (ASSIA); EBSCOhost Education Source
subjects Computer & video games
Cues
Decision Making
Decision making models
Educational Objectives
Emotional Intelligence
Empathy
Ethical dilemmas
ethical thinking
Ethics
ethics education
Games
Interaction
Interpersonal Communication
Learning
Moral Development
Morality
Reflection
Relevance (Education)
Role Playing
Simulation
Story Telling
Teaching Methods
theoretical framework
Values Education
Video Games
title EPIC: a framework for using video games in ethics education
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