EPIC: a framework for using video games in ethics education
Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived fr...
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Veröffentlicht in: | Journal of moral education 2015-10, Vol.44 (4), p.393-424 |
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description | Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development, learning, and ethical decision-making models, including frameworks and theories associated with games and ethics, as well as prior empirical and theoretical research literature. The EPIC Framework consists of seven ethics education goals (e.g., building ethical awareness, practicing reflection, and enhancing character), and 12 strategies associated with ethics education, which are also present in video games (e.g., role-play, modeling, and simulation). Each of the framework's categories is described in detail, and the limitations of the framework are also discussed. |
doi_str_mv | 10.1080/03057240.2015.1095168 |
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source | Applied Social Sciences Index & Abstracts (ASSIA); EBSCOhost Education Source |
subjects | Computer & video games Cues Decision Making Decision making models Educational Objectives Emotional Intelligence Empathy Ethical dilemmas ethical thinking Ethics ethics education Games Interaction Interpersonal Communication Learning Moral Development Morality Reflection Relevance (Education) Role Playing Simulation Story Telling Teaching Methods theoretical framework Values Education Video Games |
title | EPIC: a framework for using video games in ethics education |
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