Twelve tips for using tactical decision games to teach non-technical skills
Tactical decision games (TDGs) have been used in healthcare and other safety-critical industries to develop non-technical skills training (NTS). TDGs have been shown to be a realistic, feasible, and useful way of teaching NTS such as decision making, task prioritisation, situational awareness, and t...
Gespeichert in:
Veröffentlicht in: | Medical teacher 2023, Vol.45 (1), p.25-31 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 31 |
---|---|
container_issue | 1 |
container_start_page | 25 |
container_title | Medical teacher |
container_volume | 45 |
creator | Clarke, Scott Skinner, Janet Drummond, Iain Wood, Morwenna |
description | Tactical decision games (TDGs) have been used in healthcare and other safety-critical industries to develop non-technical skills training (NTS). TDGs have been shown to be a realistic, feasible, and useful way of teaching NTS such as decision making, task prioritisation, situational awareness, and team working. Our 12-tips for using TDG to teach NTS are based on our experience of integrating them into an undergraduate medical and nursing programme. We cover how to design successful TDGs, how to facilitate and debrief them and how to integrate TDGs into curricula. We have found TDGs to be a cost-effective, low fidelity, and useful method of delivering NTS teaching, ideally as an adjunct to immersive simulation. Learners find them a useful way to be introduced to NTS in a safe and relaxed environment, with particular emphasis on critical decision making and prioritisation. |
doi_str_mv | 10.1080/0142159X.2021.2010693 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1080_0142159X_2021_2010693</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2608532332</sourcerecordid><originalsourceid>FETCH-LOGICAL-c441t-dc5dc41d1620db4b9510b5688e22db3e6cb8150ede7a9b894dc57a80bcf37fe63</originalsourceid><addsrcrecordid>eNp9kMFO3DAQhq2KqizbPkIrS1x6CR3bceLcilALCKReqMTNcmwHTB17aztFvH293aUHDkijmcv3z4w-hD4SOCEg4AuQlhI-3J5QoKQ2At3A3qAVabuuIaK_PUCrLdNsoUN0lPMDAPBh4O_QIWuFoJyyFbq6ebT-j8XFbTKeYsJLduEOF6WL08pjY7XLLgZ8p2abcYm4WKXvcYihKVbfh39U_uW8z-_R20n5bD_s5xr9_P7t5uyiuf5xfnl2et3otiWlMZob3RJDOgpmbMeBExh5J4Sl1IzMdnoUhIM1tlfDKIa2BnolYNQT6yfbsTX6vNu7SfH3YnORs8vaeq-CjUuWtAPBGWW11uj4BfoQlxTqd5KB6DmFgfJK8R2lU8w52UlukptVepIE5Na2fLYtt7bl3nbNfdpvX8bZmv-pZ70V-LoDXKhuZ_UYkzeyqCcf05RUqG4le_3GX6cJjmc</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3087520925</pqid></control><display><type>article</type><title>Twelve tips for using tactical decision games to teach non-technical skills</title><source>Applied Social Sciences Index & Abstracts (ASSIA)</source><source>MEDLINE</source><source>Education Source</source><creator>Clarke, Scott ; Skinner, Janet ; Drummond, Iain ; Wood, Morwenna</creator><creatorcontrib>Clarke, Scott ; Skinner, Janet ; Drummond, Iain ; Wood, Morwenna</creatorcontrib><description>Tactical decision games (TDGs) have been used in healthcare and other safety-critical industries to develop non-technical skills training (NTS). TDGs have been shown to be a realistic, feasible, and useful way of teaching NTS such as decision making, task prioritisation, situational awareness, and team working. Our 12-tips for using TDG to teach NTS are based on our experience of integrating them into an undergraduate medical and nursing programme. We cover how to design successful TDGs, how to facilitate and debrief them and how to integrate TDGs into curricula. We have found TDGs to be a cost-effective, low fidelity, and useful method of delivering NTS teaching, ideally as an adjunct to immersive simulation. Learners find them a useful way to be introduced to NTS in a safe and relaxed environment, with particular emphasis on critical decision making and prioritisation.</description><identifier>ISSN: 0142-159X</identifier><identifier>EISSN: 1466-187X</identifier><identifier>DOI: 10.1080/0142159X.2021.2010693</identifier><identifier>PMID: 34882523</identifier><language>eng</language><publisher>England: Taylor & Francis</publisher><subject>Awareness ; Clinical Competence ; Cost analysis ; Curricula ; Curriculum ; Decision making ; Delivery of Health Care ; Fidelity ; Games ; Health care ; Humans ; Non-technical skills ; Occupational safety ; Prioritizing ; Simulation ; Skill development ; tactical decision games ; Teaching ; Technical skills</subject><ispartof>Medical teacher, 2023, Vol.45 (1), p.25-31</ispartof><rights>2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. 2021</rights><rights>2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This work is licensed under the Creative Commons Attribution – Non-Commercial – No Derivatives License http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c441t-dc5dc41d1620db4b9510b5688e22db3e6cb8150ede7a9b894dc57a80bcf37fe63</citedby><cites>FETCH-LOGICAL-c441t-dc5dc41d1620db4b9510b5688e22db3e6cb8150ede7a9b894dc57a80bcf37fe63</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,4010,27900,27901,27902,30976</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/34882523$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Clarke, Scott</creatorcontrib><creatorcontrib>Skinner, Janet</creatorcontrib><creatorcontrib>Drummond, Iain</creatorcontrib><creatorcontrib>Wood, Morwenna</creatorcontrib><title>Twelve tips for using tactical decision games to teach non-technical skills</title><title>Medical teacher</title><addtitle>Med Teach</addtitle><description>Tactical decision games (TDGs) have been used in healthcare and other safety-critical industries to develop non-technical skills training (NTS). TDGs have been shown to be a realistic, feasible, and useful way of teaching NTS such as decision making, task prioritisation, situational awareness, and team working. Our 12-tips for using TDG to teach NTS are based on our experience of integrating them into an undergraduate medical and nursing programme. We cover how to design successful TDGs, how to facilitate and debrief them and how to integrate TDGs into curricula. We have found TDGs to be a cost-effective, low fidelity, and useful method of delivering NTS teaching, ideally as an adjunct to immersive simulation. Learners find them a useful way to be introduced to NTS in a safe and relaxed environment, with particular emphasis on critical decision making and prioritisation.</description><subject>Awareness</subject><subject>Clinical Competence</subject><subject>Cost analysis</subject><subject>Curricula</subject><subject>Curriculum</subject><subject>Decision making</subject><subject>Delivery of Health Care</subject><subject>Fidelity</subject><subject>Games</subject><subject>Health care</subject><subject>Humans</subject><subject>Non-technical skills</subject><subject>Occupational safety</subject><subject>Prioritizing</subject><subject>Simulation</subject><subject>Skill development</subject><subject>tactical decision games</subject><subject>Teaching</subject><subject>Technical skills</subject><issn>0142-159X</issn><issn>1466-187X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>0YH</sourceid><sourceid>EIF</sourceid><sourceid>7QJ</sourceid><recordid>eNp9kMFO3DAQhq2KqizbPkIrS1x6CR3bceLcilALCKReqMTNcmwHTB17aztFvH293aUHDkijmcv3z4w-hD4SOCEg4AuQlhI-3J5QoKQ2At3A3qAVabuuIaK_PUCrLdNsoUN0lPMDAPBh4O_QIWuFoJyyFbq6ebT-j8XFbTKeYsJLduEOF6WL08pjY7XLLgZ8p2abcYm4WKXvcYihKVbfh39U_uW8z-_R20n5bD_s5xr9_P7t5uyiuf5xfnl2et3otiWlMZob3RJDOgpmbMeBExh5J4Sl1IzMdnoUhIM1tlfDKIa2BnolYNQT6yfbsTX6vNu7SfH3YnORs8vaeq-CjUuWtAPBGWW11uj4BfoQlxTqd5KB6DmFgfJK8R2lU8w52UlukptVepIE5Na2fLYtt7bl3nbNfdpvX8bZmv-pZ70V-LoDXKhuZ_UYkzeyqCcf05RUqG4le_3GX6cJjmc</recordid><startdate>2023</startdate><enddate>2023</enddate><creator>Clarke, Scott</creator><creator>Skinner, Janet</creator><creator>Drummond, Iain</creator><creator>Wood, Morwenna</creator><general>Taylor & Francis</general><general>Taylor & Francis Ltd</general><scope>0YH</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>K9.</scope><scope>7X8</scope></search><sort><creationdate>2023</creationdate><title>Twelve tips for using tactical decision games to teach non-technical skills</title><author>Clarke, Scott ; Skinner, Janet ; Drummond, Iain ; Wood, Morwenna</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c441t-dc5dc41d1620db4b9510b5688e22db3e6cb8150ede7a9b894dc57a80bcf37fe63</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Awareness</topic><topic>Clinical Competence</topic><topic>Cost analysis</topic><topic>Curricula</topic><topic>Curriculum</topic><topic>Decision making</topic><topic>Delivery of Health Care</topic><topic>Fidelity</topic><topic>Games</topic><topic>Health care</topic><topic>Humans</topic><topic>Non-technical skills</topic><topic>Occupational safety</topic><topic>Prioritizing</topic><topic>Simulation</topic><topic>Skill development</topic><topic>tactical decision games</topic><topic>Teaching</topic><topic>Technical skills</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Clarke, Scott</creatorcontrib><creatorcontrib>Skinner, Janet</creatorcontrib><creatorcontrib>Drummond, Iain</creatorcontrib><creatorcontrib>Wood, Morwenna</creatorcontrib><collection>Taylor & Francis Open Access</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><jtitle>Medical teacher</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Clarke, Scott</au><au>Skinner, Janet</au><au>Drummond, Iain</au><au>Wood, Morwenna</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Twelve tips for using tactical decision games to teach non-technical skills</atitle><jtitle>Medical teacher</jtitle><addtitle>Med Teach</addtitle><date>2023</date><risdate>2023</risdate><volume>45</volume><issue>1</issue><spage>25</spage><epage>31</epage><pages>25-31</pages><issn>0142-159X</issn><eissn>1466-187X</eissn><abstract>Tactical decision games (TDGs) have been used in healthcare and other safety-critical industries to develop non-technical skills training (NTS). TDGs have been shown to be a realistic, feasible, and useful way of teaching NTS such as decision making, task prioritisation, situational awareness, and team working. Our 12-tips for using TDG to teach NTS are based on our experience of integrating them into an undergraduate medical and nursing programme. We cover how to design successful TDGs, how to facilitate and debrief them and how to integrate TDGs into curricula. We have found TDGs to be a cost-effective, low fidelity, and useful method of delivering NTS teaching, ideally as an adjunct to immersive simulation. Learners find them a useful way to be introduced to NTS in a safe and relaxed environment, with particular emphasis on critical decision making and prioritisation.</abstract><cop>England</cop><pub>Taylor & Francis</pub><pmid>34882523</pmid><doi>10.1080/0142159X.2021.2010693</doi><tpages>7</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0142-159X |
ispartof | Medical teacher, 2023, Vol.45 (1), p.25-31 |
issn | 0142-159X 1466-187X |
language | eng |
recordid | cdi_crossref_primary_10_1080_0142159X_2021_2010693 |
source | Applied Social Sciences Index & Abstracts (ASSIA); MEDLINE; Education Source |
subjects | Awareness Clinical Competence Cost analysis Curricula Curriculum Decision making Delivery of Health Care Fidelity Games Health care Humans Non-technical skills Occupational safety Prioritizing Simulation Skill development tactical decision games Teaching Technical skills |
title | Twelve tips for using tactical decision games to teach non-technical skills |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-12T20%3A53%3A20IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Twelve%20tips%20for%20using%20tactical%20decision%20games%20to%20teach%20non-technical%20skills&rft.jtitle=Medical%20teacher&rft.au=Clarke,%20Scott&rft.date=2023&rft.volume=45&rft.issue=1&rft.spage=25&rft.epage=31&rft.pages=25-31&rft.issn=0142-159X&rft.eissn=1466-187X&rft_id=info:doi/10.1080/0142159X.2021.2010693&rft_dat=%3Cproquest_cross%3E2608532332%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3087520925&rft_id=info:pmid/34882523&rfr_iscdi=true |