Video game playing frequency, social cognition, and social behavior in childhood

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Technology, mind, and behavior mind, and behavior, 2022-06, Vol.3 (2)
Hauptverfasser: Lavertu, Gardy A., Seni, Anne G., Vera-Estay, Evelyn, Tran, Maria, West, Gregory L., Beauchamp, Miriam H.
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue 2
container_start_page
container_title Technology, mind, and behavior
container_volume 3
creator Lavertu, Gardy A.
Seni, Anne G.
Vera-Estay, Evelyn
Tran, Maria
West, Gregory L.
Beauchamp, Miriam H.
description
doi_str_mv 10.1037/tmb0000075
format Article
fullrecord <record><control><sourceid>crossref</sourceid><recordid>TN_cdi_crossref_primary_10_1037_tmb0000075</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>10_1037_tmb0000075</sourcerecordid><originalsourceid>FETCH-LOGICAL-c1825-6f956e3f8f290fbe412f0fdff2e0a1d376c6e82c703802acb60a9a5a3287b59b3</originalsourceid><addsrcrecordid>eNpNkEtLAzEcxIMoWGovfoKcpat5mGxylOILCnpQr8s_r93IblKTKvTba1HRucwwDHP4IXRKyTklvL3YTobs1YoDNGNS6YYwog7_5WO0qPX1a8IE5ZzrGXp8ic5n3MPk8WaEXUw9DsW_vftkd0tcs40wYpv7FLcxpyWG5H5b4wf4iLngmLAd4uiGnN0JOgowVr_48Tl6vrl-Wt0164fb-9XVurFUMdHIoIX0PKjANAnGX1IWSHAhME-AOt5KK71itiVcEQbWSAIaBHCmWiO04XN09v1rS661-NBtSpyg7DpKuj2O7g8H_wSeKVLk</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Video game playing frequency, social cognition, and social behavior in childhood</title><source>DOAJ Directory of Open Access Journals</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><creator>Lavertu, Gardy A. ; Seni, Anne G. ; Vera-Estay, Evelyn ; Tran, Maria ; West, Gregory L. ; Beauchamp, Miriam H.</creator><creatorcontrib>Lavertu, Gardy A. ; Seni, Anne G. ; Vera-Estay, Evelyn ; Tran, Maria ; West, Gregory L. ; Beauchamp, Miriam H.</creatorcontrib><identifier>ISSN: 2689-0208</identifier><identifier>EISSN: 2689-0208</identifier><identifier>DOI: 10.1037/tmb0000075</identifier><language>eng</language><ispartof>Technology, mind, and behavior, 2022-06, Vol.3 (2)</ispartof><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c1825-6f956e3f8f290fbe412f0fdff2e0a1d376c6e82c703802acb60a9a5a3287b59b3</citedby><orcidid>0000-0002-8637-6361 ; 0000-0003-3744-2315</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,860,27901,27902</link.rule.ids></links><search><creatorcontrib>Lavertu, Gardy A.</creatorcontrib><creatorcontrib>Seni, Anne G.</creatorcontrib><creatorcontrib>Vera-Estay, Evelyn</creatorcontrib><creatorcontrib>Tran, Maria</creatorcontrib><creatorcontrib>West, Gregory L.</creatorcontrib><creatorcontrib>Beauchamp, Miriam H.</creatorcontrib><title>Video game playing frequency, social cognition, and social behavior in childhood</title><title>Technology, mind, and behavior</title><issn>2689-0208</issn><issn>2689-0208</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><recordid>eNpNkEtLAzEcxIMoWGovfoKcpat5mGxylOILCnpQr8s_r93IblKTKvTba1HRucwwDHP4IXRKyTklvL3YTobs1YoDNGNS6YYwog7_5WO0qPX1a8IE5ZzrGXp8ic5n3MPk8WaEXUw9DsW_vftkd0tcs40wYpv7FLcxpyWG5H5b4wf4iLngmLAd4uiGnN0JOgowVr_48Tl6vrl-Wt0164fb-9XVurFUMdHIoIX0PKjANAnGX1IWSHAhME-AOt5KK71itiVcEQbWSAIaBHCmWiO04XN09v1rS661-NBtSpyg7DpKuj2O7g8H_wSeKVLk</recordid><startdate>20220630</startdate><enddate>20220630</enddate><creator>Lavertu, Gardy A.</creator><creator>Seni, Anne G.</creator><creator>Vera-Estay, Evelyn</creator><creator>Tran, Maria</creator><creator>West, Gregory L.</creator><creator>Beauchamp, Miriam H.</creator><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0002-8637-6361</orcidid><orcidid>https://orcid.org/0000-0003-3744-2315</orcidid></search><sort><creationdate>20220630</creationdate><title>Video game playing frequency, social cognition, and social behavior in childhood</title><author>Lavertu, Gardy A. ; Seni, Anne G. ; Vera-Estay, Evelyn ; Tran, Maria ; West, Gregory L. ; Beauchamp, Miriam H.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1825-6f956e3f8f290fbe412f0fdff2e0a1d376c6e82c703802acb60a9a5a3287b59b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lavertu, Gardy A.</creatorcontrib><creatorcontrib>Seni, Anne G.</creatorcontrib><creatorcontrib>Vera-Estay, Evelyn</creatorcontrib><creatorcontrib>Tran, Maria</creatorcontrib><creatorcontrib>West, Gregory L.</creatorcontrib><creatorcontrib>Beauchamp, Miriam H.</creatorcontrib><collection>CrossRef</collection><jtitle>Technology, mind, and behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lavertu, Gardy A.</au><au>Seni, Anne G.</au><au>Vera-Estay, Evelyn</au><au>Tran, Maria</au><au>West, Gregory L.</au><au>Beauchamp, Miriam H.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Video game playing frequency, social cognition, and social behavior in childhood</atitle><jtitle>Technology, mind, and behavior</jtitle><date>2022-06-30</date><risdate>2022</risdate><volume>3</volume><issue>2</issue><issn>2689-0208</issn><eissn>2689-0208</eissn><doi>10.1037/tmb0000075</doi><orcidid>https://orcid.org/0000-0002-8637-6361</orcidid><orcidid>https://orcid.org/0000-0003-3744-2315</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 2689-0208
ispartof Technology, mind, and behavior, 2022-06, Vol.3 (2)
issn 2689-0208
2689-0208
language eng
recordid cdi_crossref_primary_10_1037_tmb0000075
source DOAJ Directory of Open Access Journals; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals
title Video game playing frequency, social cognition, and social behavior in childhood
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-28T13%3A00%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-crossref&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Video%20game%20playing%20frequency,%20social%20cognition,%20and%20social%20behavior%20in%20childhood&rft.jtitle=Technology,%20mind,%20and%20behavior&rft.au=Lavertu,%20Gardy%20A.&rft.date=2022-06-30&rft.volume=3&rft.issue=2&rft.issn=2689-0208&rft.eissn=2689-0208&rft_id=info:doi/10.1037/tmb0000075&rft_dat=%3Ccrossref%3E10_1037_tmb0000075%3C/crossref%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true