Overview of implementation and learning outcomes of simulation in pharmacy education

Simulation, an educational, assessment, and research technique used to mimic real‐world situations, is increasingly used in pharmacy education. The most‐used simulation methods include high‐fidelity simulation (HFS), low‐fidelity simulation (LFS), standardized patients, and game‐based simulation. A...

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Veröffentlicht in:JAACP : Journal of the American College of Clinical Pharmacy 2023-05, Vol.6 (5), p.528-554
Hauptverfasser: McBane, Sarah, Alavandi, Prasannaraddi, Allen, Sheila, Bingham, Angela, Dang, Yen, Elmes, Abigail, Fallon, Julianne M., Herman, Alexandra, Januszka, Jenna, Peddi, Apryl N., Posey, L. Michael, Putney, Kaylee, Richter, Sara, Shrader, Sarah, Thomas, Michael, Seybert, Amy
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container_title JAACP : Journal of the American College of Clinical Pharmacy
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creator McBane, Sarah
Alavandi, Prasannaraddi
Allen, Sheila
Bingham, Angela
Dang, Yen
Elmes, Abigail
Fallon, Julianne M.
Herman, Alexandra
Januszka, Jenna
Peddi, Apryl N.
Posey, L. Michael
Putney, Kaylee
Richter, Sara
Shrader, Sarah
Thomas, Michael
Seybert, Amy
description Simulation, an educational, assessment, and research technique used to mimic real‐world situations, is increasingly used in pharmacy education. The most‐used simulation methods include high‐fidelity simulation (HFS), low‐fidelity simulation (LFS), standardized patients, and game‐based simulation. A common element of simulation is its ability to offer learners the chance to practice a skill or acquire knowledge in a safe and accessible space. Simulation methods differ in key aspects, including cost and other resource investment as well as ideal venue for use in education. HFS provides a more realistic simulation environment than LFS but is typically more expensive. Standardized patients offer learners the opportunity to engage with a live person but may elicit greater variability in responses to learners' input than HFS. Computer‐based simulation uses technology to supply a wide variety of learning opportunities; however, it may require the use of proprietary software and devices. Despite widespread use, literature describing learning outcomes of simulation in pharmacy education is limited. Some existing reports with positive findings have focused on learner satisfaction with or perceived benefit of simulation activities. The few existing publications summarizing changes in skills or knowledge demonstrate a positive impact. Simulation is a promising modality for educating pharmacy students and residents; however, more data summarizing the benefit of learning outcomes are needed.
doi_str_mv 10.1002/jac5.1784
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subjects learning outcomes
pharmacy education
simulation
title Overview of implementation and learning outcomes of simulation in pharmacy education
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