Ergonomics 4.0: Human‐Centered Procedure for Ergonomic Design Using Virtual Reality Prototyping
When designing large‐scale products, like airplanes, involving the opinions from end‐users, like passengers, in conceptualization is difficult. Including user evaluation at the early stage is of foremost importance to develop products or services that reach user satisfaction. Comfort‐related assessm...
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Veröffentlicht in: | INCOSE International Symposium 2022-02, Vol.32 (S1), p.195-211 |
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creator | Li, Meng Yao, Xinhe Aschenbrenner, Doris van Eijk, Daan Vink, Peter |
description | When designing large‐scale products, like airplanes, involving the opinions from end‐users, like passengers, in conceptualization is difficult. Including user evaluation at the early stage is of foremost importance to develop products or services that reach user satisfaction. Comfort‐related assessments are particularly difficult to implement with digital models that are merely displayed on a desktop of a computer. Digital Human Modelling (DHM) benefited postural comfort analysis in the last three decades, while comfort evaluations are still largely subjective and rely on consulting with end‐users.
This paper applied a human‐centered design process and used VR prototypes for comfort evaluation during concept design. This study focused on applying the Kano model with VR prototypes for concept selection and verification with potential end‐users. The results demonstrated that the first‐person immersion in VR headsets helps to identify the nuances between concepts, thus supports better decision‐making via collecting richer and more reliable user feedback to make faster and more satisfying improvements. |
doi_str_mv | 10.1002/iis2.12885 |
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This paper applied a human‐centered design process and used VR prototypes for comfort evaluation during concept design. This study focused on applying the Kano model with VR prototypes for concept selection and verification with potential end‐users. The results demonstrated that the first‐person immersion in VR headsets helps to identify the nuances between concepts, thus supports better decision‐making via collecting richer and more reliable user feedback to make faster and more satisfying improvements.</description><identifier>ISSN: 2334-5837</identifier><identifier>EISSN: 2334-5837</identifier><identifier>DOI: 10.1002/iis2.12885</identifier><language>eng</language><ispartof>INCOSE International Symposium, 2022-02, Vol.32 (S1), p.195-211</ispartof><rights>Copyright © 2021 by Meng Li. Permission granted to INCOSE to publish and use.</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c1185-856c2519aae5cfa3cd4e4339ee80ffb9b1e43e1889523aaae06fc9075c44156d3</citedby><cites>FETCH-LOGICAL-c1185-856c2519aae5cfa3cd4e4339ee80ffb9b1e43e1889523aaae06fc9075c44156d3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fiis2.12885$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fiis2.12885$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,780,784,1417,27923,27924,45573,45574</link.rule.ids></links><search><creatorcontrib>Li, Meng</creatorcontrib><creatorcontrib>Yao, Xinhe</creatorcontrib><creatorcontrib>Aschenbrenner, Doris</creatorcontrib><creatorcontrib>van Eijk, Daan</creatorcontrib><creatorcontrib>Vink, Peter</creatorcontrib><title>Ergonomics 4.0: Human‐Centered Procedure for Ergonomic Design Using Virtual Reality Prototyping</title><title>INCOSE International Symposium</title><description>When designing large‐scale products, like airplanes, involving the opinions from end‐users, like passengers, in conceptualization is difficult. Including user evaluation at the early stage is of foremost importance to develop products or services that reach user satisfaction. Comfort‐related assessments are particularly difficult to implement with digital models that are merely displayed on a desktop of a computer. Digital Human Modelling (DHM) benefited postural comfort analysis in the last three decades, while comfort evaluations are still largely subjective and rely on consulting with end‐users.
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This paper applied a human‐centered design process and used VR prototypes for comfort evaluation during concept design. This study focused on applying the Kano model with VR prototypes for concept selection and verification with potential end‐users. The results demonstrated that the first‐person immersion in VR headsets helps to identify the nuances between concepts, thus supports better decision‐making via collecting richer and more reliable user feedback to make faster and more satisfying improvements.</abstract><doi>10.1002/iis2.12885</doi><tpages>17</tpages></addata></record> |
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title | Ergonomics 4.0: Human‐Centered Procedure for Ergonomic Design Using Virtual Reality Prototyping |
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